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cocos2d-x
3.3
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#include "platform/CCPlatformConfig.h"#import <OpenGL/gl.h>#import <OpenGL/glu.h>#import <OpenGL/glext.h>Macros | |
| #define | CC_GL_DEPTH24_STENCIL8 -1 |
| #define | glDeleteVertexArrays glDeleteVertexArraysAPPLE |
| #define | glGenVertexArrays glGenVertexArraysAPPLE |
| #define | glBindVertexArray glBindVertexArrayAPPLE |
| #define | glClearDepthf glClearDepth |
| #define | glDepthRangef glDepthRange |
| #define | glReleaseShaderCompiler(xxx) |
| #define CC_GL_DEPTH24_STENCIL8 -1 |
| #define glBindVertexArray glBindVertexArrayAPPLE |
| #define glClearDepthf glClearDepth |
| #define glDeleteVertexArrays glDeleteVertexArraysAPPLE |
| #define glDepthRangef glDepthRange |
| #define glGenVertexArrays glGenVertexArraysAPPLE |
| #define glReleaseShaderCompiler | ( | xxx | ) |