cocos2d-x
3.3
|
#include "platform/CCPlatformConfig.h"
#import <OpenGL/gl.h>
#import <OpenGL/glu.h>
#import <OpenGL/glext.h>
Macros | |
#define | CC_GL_DEPTH24_STENCIL8 -1 |
#define | glDeleteVertexArrays glDeleteVertexArraysAPPLE |
#define | glGenVertexArrays glGenVertexArraysAPPLE |
#define | glBindVertexArray glBindVertexArrayAPPLE |
#define | glClearDepthf glClearDepth |
#define | glDepthRangef glDepthRange |
#define | glReleaseShaderCompiler(xxx) |
#define CC_GL_DEPTH24_STENCIL8 -1 |
#define glBindVertexArray glBindVertexArrayAPPLE |
#define glClearDepthf glClearDepth |
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE |
#define glDepthRangef glDepthRange |
#define glGenVertexArrays glGenVertexArraysAPPLE |
#define glReleaseShaderCompiler | ( | xxx | ) |