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| | TrianglesCommand () |
| | Constructor. More...
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| | ~TrianglesCommand () |
| | Destructor. More...
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| void | init (float globalOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, const Triangles &triangles, const Mat4 &mv, uint32_t flags) |
| | Initializes the command. More...
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| void | init (float globalOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, const Triangles &triangles, const Mat4 &mv) |
| | Deprecated function, the params is similar as the upper init function, with flags equals 0. More...
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| void | useMaterial () const |
| | Apply the texture, shaders, programs, blend functions to GPU pipeline. More...
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| uint32_t | getMaterialID () const |
| | Get the material id of command. More...
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| GLuint | getTextureID () const |
| | Get the openGL texture handle. More...
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| const Triangles & | getTriangles () const |
| | Get a const reference of triangles. More...
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| ssize_t | getVertexCount () const |
| | Get the vertex count in the triangles. More...
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| ssize_t | getIndexCount () const |
| | Get the index count of the triangles. More...
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| const V3F_C4B_T2F * | getVertices () const |
| | Get the vertex data pointer. More...
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| const unsigned short * | getIndices () const |
| | Get the index data pointer. More...
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| GLProgramState * | getGLProgramState () const |
| | Get the glprogramstate. More...
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| BlendFunc | getBlendType () const |
| | Get the blend function. More...
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| const Mat4 & | getModelView () const |
| | Get the model view matrix. More...
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Public Member Functions inherited from RenderCommand |
| void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
| | Init function, will be called by all the render commands. More...
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| float | getGlobalOrder () const |
| | Get global Z order. More...
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| Type | getType () const |
| | Returns the Command type. More...
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| bool | isTransparent () const |
| | Returns whether is transparent. More...
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| void | setTransparent (bool isTransparent) |
| | Set transparent flag. More...
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bool | isSkipBatching () const |
| | Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately.
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| void | setSkipBatching (bool value) |
| | Set skip batching. More...
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| bool | is3D () const |
| | Whether the command should be rendered at 3D mode. More...
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| void | set3D (bool value) |
| | Set the command rendered in 3D mode or not. More...
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| float | getDepth () const |
| | Get the depth by current model view matrix. More...
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Command used to render one or more Triangles, which is similar to QuadCommand.
Every TrianglesCommand will have generate material ID by give textureID, glProgramState, Blend function if the material id is the same, these TrianglesCommands could be batched to save draw call.