The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More...
Public Member Functions | |
| LuaCallFunc () | |
| Default constructor. | |
| virtual | ~LuaCallFunc () |
| Destructor. | |
| bool | initWithFunction (const std::function< void(void *self, Node *)> &func) |
| Init a LuaCallFunc object by a function pointer for callback. More... | |
| virtual LuaCallFunc * | clone () const override |
| Returns a clone of action. More... | |
| virtual void | execute () override |
| Executes the callback. | |
Public Member Functions inherited from CallFunc | |
| Ref * | getTargetCallback () |
| Get the selector target. More... | |
| void | setTargetCallback (Ref *sel) |
| Set the selector target. More... | |
| virtual void | update (float time) override |
| virtual CallFunc * | reverse () const override |
| Returns a new action that performs the exact reverse of the action. More... | |
Public Member Functions inherited from ActionInstant | |
| virtual bool | isDone () const override |
| Return true if the action has finished. More... | |
| virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
| float | getDuration () const |
| Get duration in seconds of the action. More... | |
| void | setDuration (float duration) |
| Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| NA NA | |
| virtual void | startWithTarget (Node *target) |
| Called before the action start. More... | |
| virtual void | stop () |
| Called after the action has finished. More... | |
| Node * | getTarget () const |
| Return certain target. More... | |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| Return a original Target. More... | |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| Returns a tag that is used to identify the action easily. More... | |
| void | setTag (int tag) |
| Changes the tag that is used to identify the action easily. More... | |
| unsigned int | getFlags () const |
| Returns a flag field that is used to group the actions easily. More... | |
| void | setFlags (unsigned int flags) |
| Changes the flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| NA NA | |
| Ref * | copy () const |
| Returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static LuaCallFunc * | create (const std::function< void(void *self, Node *)> &func) |
| Create a LuaCallFunc object by a function pointer for callback. More... | |
Static Public Member Functions inherited from CallFuncN | |
| static CallFuncN * | create (const std::function< void(Node *)> &func) |
| Creates the action with the callback of type std::function<void()>. More... | |
| static CallFuncN * | create (Ref *target, SEL_CallFuncN selector) |
| Creates the action with the callback. More... | |
Static Public Member Functions inherited from CallFunc | |
| static CallFunc * | create (const std::function< void()> &func) |
| Creates the action with the callback of type std::function<void()>. More... | |
| static CallFunc * | create (Ref *target, SEL_CallFunc selector) |
| Creates the action with the callback. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Member Functions inherited from CallFuncN | |
| bool | initWithFunction (const std::function< void(Node *)> &func) |
| initializes the action with the std::function<void(Node*)> | |
| bool | initWithTarget (Ref *target, SEL_CallFuncN selector) |
| initializes the action with the callback More... | |
Protected Member Functions inherited from CallFunc | |
| bool | initWithTarget (Ref *target) |
| initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
| bool | initWithFunction (const std::function< void()> &func) |
| initializes the action with the std::function<void()> NA | |
The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN.
NA NA
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static |
Create a LuaCallFunc object by a function pointer for callback.
| func | a function pointer for callback. |
| bool initWithFunction | ( | const std::function< void(void *self, Node *)> & | func | ) |
Init a LuaCallFunc object by a function pointer for callback.
| func | a function pointer for callback. |
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overridevirtual |