The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More...
Public Member Functions | |
LuaCallFunc () | |
Default constructor. | |
virtual | ~LuaCallFunc () |
Destructor. | |
bool | initWithFunction (const std::function< void(void *self, Node *)> &func) |
Init a LuaCallFunc object by a function pointer for callback. More... | |
virtual LuaCallFunc * | clone () const override |
Returns a clone of action. More... | |
virtual void | execute () override |
Executes the callback. | |
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Ref * | getTargetCallback () |
Get the selector target. More... | |
void | setTargetCallback (Ref *sel) |
Set the selector target. More... | |
virtual void | update (float time) override |
virtual CallFunc * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
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virtual bool | isDone () const override |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
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float | getDuration () const |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
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virtual std::string | description () const |
NA NA | |
virtual void | startWithTarget (Node *target) |
Called before the action start. More... | |
virtual void | stop () |
Called after the action has finished. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
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virtual | ~Clonable () |
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Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static LuaCallFunc * | create (const std::function< void(void *self, Node *)> &func) |
Create a LuaCallFunc object by a function pointer for callback. More... | |
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static CallFuncN * | create (const std::function< void(Node *)> &func) |
Creates the action with the callback of type std::function<void()>. More... | |
static CallFuncN * | create (Ref *target, SEL_CallFuncN selector) |
Creates the action with the callback. More... | |
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static CallFunc * | create (const std::function< void()> &func) |
Creates the action with the callback of type std::function<void()>. More... | |
static CallFunc * | create (Ref *target, SEL_CallFunc selector) |
Creates the action with the callback. More... | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
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bool | initWithFunction (const std::function< void(Node *)> &func) |
initializes the action with the std::function<void(Node*)> | |
bool | initWithTarget (Ref *target, SEL_CallFuncN selector) |
initializes the action with the callback More... | |
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bool | initWithTarget (Ref *target) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
bool | initWithFunction (const std::function< void()> &func) |
initializes the action with the std::function<void()> NA | |
The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN.
NA NA
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static |
Create a LuaCallFunc object by a function pointer for callback.
func | a function pointer for callback. |
bool initWithFunction | ( | const std::function< void(void *self, Node *)> & | func | ) |
Init a LuaCallFunc object by a function pointer for callback.
func | a function pointer for callback. |
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overridevirtual |