A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope. More...
Public Member Functions | |
| Vec2 | getAnchr1 () const |
| Get the anchor point on body a. More... | |
| void | setAnchr1 (const Vec2 &anchr1) |
| Set the anchor point on body a. More... | |
| Vec2 | getAnchr2 () const |
| Get the anchor point on body b. More... | |
| void | setAnchr2 (const Vec2 &anchr2) |
| Set the anchor point on body b. More... | |
| float | getMin () const |
| Get the allowed min distance of the anchor points. More... | |
| void | setMin (float min) |
| Set the min distance of the anchor points. More... | |
| float | getMax () const |
| Get the allowed max distance of the anchor points. More... | |
| void | setMax (float max) |
| Set the max distance of the anchor points. More... | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More... | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More... | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. More... | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. More... | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| Determines if the collision is enable. More... | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointLimit * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2) |
| Create a limit joint. More... | |
| static PhysicsJointLimit * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float min, float max) |
| Create a limit joint. More... | |
A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope.
|
static |
Create a limit joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr1 | Anchr1 is the anchor point on body a. |
| anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a limit joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr1 | Anchr1 is the anchor point on body a. |
| anchr2 | Anchr2 is the anchor point on body b. |
| min | Define the allowed min distance of the anchor points. |
| max | Define the allowed max distance of the anchor points. |
| Vec2 getAnchr1 | ( | ) | const |
Get the anchor point on body a.
| void setAnchr1 | ( | const Vec2 & | anchr1 | ) |
Set the anchor point on body a.
| Vec2 getAnchr2 | ( | ) | const |
Get the anchor point on body b.
| void setAnchr2 | ( | const Vec2 & | anchr2 | ) |
Set the anchor point on body b.
| float getMin | ( | ) | const |
Get the allowed min distance of the anchor points.
| void setMin | ( | float | min | ) |
Set the min distance of the anchor points.
| float getMax | ( | ) | const |
Get the allowed max distance of the anchor points.
| void setMax | ( | float | max | ) |
Set the max distance of the anchor points.