pipe-based implementation of NetworkSender More...
#include <winpipes.h>
Public Member Functions | |
bool | MustWaitForResult () |
void | Send (const byte *buf, size_t bufLen) |
unsigned int | GetSendResult () |
bool | MustWaitForEof () |
void | SendEof () |
unsigned int | GetMaxWaitObjectCount () const |
maximum number of wait objects that this object can return | |
void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack) |
put wait objects into container | |
virtual bool | MustWaitToSend () |
virtual bool | EofSent () |
bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
wait on this object | |
Protected Member Functions | |
virtual HANDLE | GetHandle () const =0 |
virtual void | HandleError (const char *operation) const |
void | CheckAndHandleError (const char *operation, BOOL result) const |
pipe-based implementation of NetworkSender
Definition at line 83 of file winpipes.h.
void WindowsPipeSender::GetWaitObjects | ( | WaitObjectContainer & | container, | |
CallStack const & | callStack | |||
) | [virtual] |
put wait objects into container
callStack | is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
|
Implements Waitable.
Definition at line 183 of file winpipes.cpp.
bool Waitable::Wait | ( | unsigned long | milliseconds, | |
CallStack const & | callStack | |||
) | [inherited] |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container
Definition at line 388 of file wait.cpp.
References Waitable::GetWaitObjects().