#include <AbsoluteLayout.h>
Public Member Functions | |
Layout::Type | getType () |
Protected Member Functions | |
void | update (const Container *container) |
Defines a Layout for forms and containers that requires the user to specify absolute positions for all contained controls.
Layout::Type gameplay::AbsoluteLayout::getType | ( | ) | [virtual] |
void gameplay::AbsoluteLayout::update | ( | const Container * | container | ) | [protected, virtual] |
Update the controls contained by the specified container.
An AbsoluteLayout does nothing to modify the layout of controls. It simply calls update() on any control that is dirty.
container | The container to update. |
Implements gameplay::Layout.