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gameplay::AbsoluteLayout Class Reference

#include <AbsoluteLayout.h>

Inheritance diagram for gameplay::AbsoluteLayout:
gameplay::Layout gameplay::Ref

List of all members.

Public Member Functions

Layout::Type getType ()

Protected Member Functions

void update (const Container *container)

Detailed Description

Defines a Layout for forms and containers that requires the user to specify absolute positions for all contained controls.


Member Function Documentation

Get the type of this Layout.

Returns:
Layout::LAYOUT_ABSOLUTE

Implements gameplay::Layout.

void gameplay::AbsoluteLayout::update ( const Container container) [protected, virtual]

Update the controls contained by the specified container.

An AbsoluteLayout does nothing to modify the layout of controls. It simply calls update() on any control that is dirty.

Parameters:
containerThe container to update.

Implements gameplay::Layout.

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