#include <AnimationValue.h>
Public Member Functions | |
| float | getFloat (unsigned int index) const |
| void | setFloat (unsigned int index, float value) |
| void | getFloats (unsigned int index, float *values, unsigned int count) const |
| void | setFloats (unsigned int index, float *values, unsigned int count) |
Defines a running animation value which can have one or more floats.
| float gameplay::AnimationValue::getFloat | ( | unsigned int | index | ) | const |
Gets the value at the specified index.
| index | The index of the component to get the value for. |
| void gameplay::AnimationValue::getFloats | ( | unsigned int | index, |
| float * | values, | ||
| unsigned int | count | ||
| ) | const |
Copies one or more float values from this AnimationValue into the specified array.
| index | The index to start copying from. |
| values | Pointer to float array to copy values into. |
| count | Number of values to copy. |
| void gameplay::AnimationValue::setFloat | ( | unsigned int | index, |
| float | value | ||
| ) |
Sets the value at the specified index.
| index | The index of the component to set the value for. |
| value | The value to set the component to. |
| void gameplay::AnimationValue::setFloats | ( | unsigned int | index, |
| float * | values, | ||
| unsigned int | count | ||
| ) |
Copies one or more float values into the AnimationValue.
| index | The index of the first component to set the value for. |
| values | Array of values to copy into the AnimationValue. |
| count | Number of values to in the array to copy in. |
1.7.6.1