#include <Camera.h>
Public Member Functions | |
virtual void | cameraChanged (Camera *camera)=0 |
Listener interface for camera events.
virtual void gameplay::Camera::Listener::cameraChanged | ( | Camera * | camera | ) | [pure virtual] |
Handles when an camera settings change or the transform changed for the node its attached to.
camera | The camera that was changed. |
Implemented in gameplay::TerrainPatch.