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gameplay::Light Member List
This is the complete list of members for gameplay::Light, including all inherited members.
_directionalgameplay::Light
_pointgameplay::Light
_spotgameplay::Light
addRef()gameplay::Ref
create(Properties *properties)gameplay::Light [static]
createDirectional(const Vector3 &color)gameplay::Light [static]
createDirectional(float red, float green, float blue)gameplay::Light [static]
createPoint(const Vector3 &color, float range)gameplay::Light [static]
createPoint(float red, float green, float blue, float range)gameplay::Light [static]
createSpot(const Vector3 &color, float range, float innerAngle, float outerAngle)gameplay::Light [static]
createSpot(float red, float green, float blue, float range, float innerAngle, float outerAngle)gameplay::Light [static]
DIRECTIONAL enum value (defined in gameplay::Light)gameplay::Light
getColor() const gameplay::Light
getInnerAngle() const gameplay::Light
getInnerAngleCos() const gameplay::Light
getLightType() const gameplay::Light
getNode() const gameplay::Light
getOuterAngle() const gameplay::Light
getOuterAngleCos() const gameplay::Light
getRange() const gameplay::Light
getRangeInverse() const gameplay::Light
getRefCount() const gameplay::Ref
operator=(const Light &)gameplay::Light
POINT enum value (defined in gameplay::Light)gameplay::Light
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setColor(const Vector3 &color)gameplay::Light
setColor(float red, float green, float blue)gameplay::Light
setInnerAngle(float innerAngle)gameplay::Light
setOuterAngle(float outerAngle)gameplay::Light
setRange(float range)gameplay::Light
SPOT enum value (defined in gameplay::Light)gameplay::Light
Type enum namegameplay::Light
~Light()gameplay::Light [virtual]
~Ref()gameplay::Ref [protected, virtual]
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