This is the complete list of members for
gameplay::Light, including all inherited members.
| _directional | gameplay::Light | |
| _point | gameplay::Light | |
| _spot | gameplay::Light | |
| addRef() | gameplay::Ref | |
| create(Properties *properties) | gameplay::Light | [static] |
| createDirectional(const Vector3 &color) | gameplay::Light | [static] |
| createDirectional(float red, float green, float blue) | gameplay::Light | [static] |
| createPoint(const Vector3 &color, float range) | gameplay::Light | [static] |
| createPoint(float red, float green, float blue, float range) | gameplay::Light | [static] |
| createSpot(const Vector3 &color, float range, float innerAngle, float outerAngle) | gameplay::Light | [static] |
| createSpot(float red, float green, float blue, float range, float innerAngle, float outerAngle) | gameplay::Light | [static] |
| DIRECTIONAL enum value (defined in gameplay::Light) | gameplay::Light | |
| getColor() const | gameplay::Light | |
| getInnerAngle() const | gameplay::Light | |
| getInnerAngleCos() const | gameplay::Light | |
| getLightType() const | gameplay::Light | |
| getNode() const | gameplay::Light | |
| getOuterAngle() const | gameplay::Light | |
| getOuterAngleCos() const | gameplay::Light | |
| getRange() const | gameplay::Light | |
| getRangeInverse() const | gameplay::Light | |
| getRefCount() const | gameplay::Ref | |
| operator=(const Light &) | gameplay::Light | |
| POINT enum value (defined in gameplay::Light) | gameplay::Light | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| setColor(const Vector3 &color) | gameplay::Light | |
| setColor(float red, float green, float blue) | gameplay::Light | |
| setInnerAngle(float innerAngle) | gameplay::Light | |
| setOuterAngle(float outerAngle) | gameplay::Light | |
| setRange(float range) | gameplay::Light | |
| SPOT enum value (defined in gameplay::Light) | gameplay::Light | |
| Type enum name | gameplay::Light | |
| ~Light() | gameplay::Light | [virtual] |
| ~Ref() | gameplay::Ref | [protected, virtual] |