This is the complete list of members for
gameplay::Light, including all inherited members.
_directional | gameplay::Light | |
_point | gameplay::Light | |
_spot | gameplay::Light | |
addRef() | gameplay::Ref | |
create(Properties *properties) | gameplay::Light | [static] |
createDirectional(const Vector3 &color) | gameplay::Light | [static] |
createDirectional(float red, float green, float blue) | gameplay::Light | [static] |
createPoint(const Vector3 &color, float range) | gameplay::Light | [static] |
createPoint(float red, float green, float blue, float range) | gameplay::Light | [static] |
createSpot(const Vector3 &color, float range, float innerAngle, float outerAngle) | gameplay::Light | [static] |
createSpot(float red, float green, float blue, float range, float innerAngle, float outerAngle) | gameplay::Light | [static] |
DIRECTIONAL enum value (defined in gameplay::Light) | gameplay::Light | |
getColor() const | gameplay::Light | |
getInnerAngle() const | gameplay::Light | |
getInnerAngleCos() const | gameplay::Light | |
getLightType() const | gameplay::Light | |
getNode() const | gameplay::Light | |
getOuterAngle() const | gameplay::Light | |
getOuterAngleCos() const | gameplay::Light | |
getRange() const | gameplay::Light | |
getRangeInverse() const | gameplay::Light | |
getRefCount() const | gameplay::Ref | |
operator=(const Light &) | gameplay::Light | |
POINT enum value (defined in gameplay::Light) | gameplay::Light | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
setColor(const Vector3 &color) | gameplay::Light | |
setColor(float red, float green, float blue) | gameplay::Light | |
setInnerAngle(float innerAngle) | gameplay::Light | |
setOuterAngle(float outerAngle) | gameplay::Light | |
setRange(float range) | gameplay::Light | |
SPOT enum value (defined in gameplay::Light) | gameplay::Light | |
Type enum name | gameplay::Light | |
~Light() | gameplay::Light | [virtual] |
~Ref() | gameplay::Ref | [protected, virtual] |