#include <Light.h>
Classes | |
| class | Directional |
| class | Point |
| class | Spot |
Public Types | |
| enum | Type { DIRECTIONAL = 1, POINT = 2, SPOT = 3 } |
Public Member Functions | |
| virtual | ~Light () |
| Light & | operator= (const Light &) |
| Type | getLightType () const |
| const Vector3 & | getColor () const |
| void | setColor (const Vector3 &color) |
| void | setColor (float red, float green, float blue) |
| Node * | getNode () const |
| float | getRange () const |
| void | setRange (float range) |
| float | getRangeInverse () const |
| float | getInnerAngle () const |
| void | setInnerAngle (float innerAngle) |
| float | getOuterAngle () const |
| void | setOuterAngle (float outerAngle) |
| float | getInnerAngleCos () const |
| float | getOuterAngleCos () const |
Static Public Member Functions | |
| static Light * | createDirectional (const Vector3 &color) |
| static Light * | createDirectional (float red, float green, float blue) |
| static Light * | createPoint (const Vector3 &color, float range) |
| static Light * | createPoint (float red, float green, float blue, float range) |
| static Light * | createSpot (const Vector3 &color, float range, float innerAngle, float outerAngle) |
| static Light * | createSpot (float red, float green, float blue, float range, float innerAngle, float outerAngle) |
| static Light * | create (Properties *properties) |
Defines a light.
There are 3 types of lights that can be created directional, point and spot lights.
Defines the supported light types.
| virtual gameplay::Light::~Light | ( | ) | [virtual] |
Destructor.
| static Light* gameplay::Light::create | ( | Properties * | properties | ) | [static] |
Creates a light from a properties definition.
The properties object must contain a "type" parameter, specifying one of the supported Light::Type values. In addition, values must be supplied for all parameters of the corresponding light-specific creation method.
| properties | The properties definition of the Light. |
| static Light* gameplay::Light::createDirectional | ( | const Vector3 & | color | ) | [static] |
Creates a directional light.
| color | Color of the light. |
| static Light* gameplay::Light::createDirectional | ( | float | red, |
| float | green, | ||
| float | blue | ||
| ) | [static] |
Creates a directional light.
| red | The red channel. |
| green | The green channel. |
| blue | The blue channel. |
| static Light* gameplay::Light::createPoint | ( | const Vector3 & | color, |
| float | range | ||
| ) | [static] |
Creates a point light.
| color | The light's color. |
| range | The light's range. |
| static Light* gameplay::Light::createPoint | ( | float | red, |
| float | green, | ||
| float | blue, | ||
| float | range | ||
| ) | [static] |
Creates a point light.
| red | The red channel. |
| green | The green channel. |
| blue | The blue channel. |
| range | The light's range. |
| static Light* gameplay::Light::createSpot | ( | const Vector3 & | color, |
| float | range, | ||
| float | innerAngle, | ||
| float | outerAngle | ||
| ) | [static] |
Creates a spot light.
| color | The light's color. |
| range | The light's range. |
| innerAngle | The light's inner angle (in radians). |
| outerAngle | The light's outer angle (in radians). |
| static Light* gameplay::Light::createSpot | ( | float | red, |
| float | green, | ||
| float | blue, | ||
| float | range, | ||
| float | innerAngle, | ||
| float | outerAngle | ||
| ) | [static] |
Creates a spot light.
| red | The red channel. |
| green | The green channel. |
| blue | The blue channel. |
| range | The light's range. |
| innerAngle | The light's inner angle (in radians). |
| outerAngle | The light's outer angle (in radians). |
| const Vector3& gameplay::Light::getColor | ( | ) | const |
Gets the light color.
| float gameplay::Light::getInnerAngle | ( | ) | const |
Returns the inner angle the spot light (in radians).
| float gameplay::Light::getInnerAngleCos | ( | ) | const |
Returns the cosine of the inner angle of spot light.
| Type gameplay::Light::getLightType | ( | ) | const |
Returns the light type.
| Node* gameplay::Light::getNode | ( | ) | const |
Returns the node associated with this light.
| float gameplay::Light::getOuterAngle | ( | ) | const |
Returns the outer angle of the spot light (in radians).
| float gameplay::Light::getOuterAngleCos | ( | ) | const |
Returns the cosine of the outer angle of spot light.
| float gameplay::Light::getRange | ( | ) | const |
Returns the Range of the point or spot light.
| float gameplay::Light::getRangeInverse | ( | ) | const |
Returns the inverse of the range of point or spot light.
| void gameplay::Light::setColor | ( | const Vector3 & | color | ) |
Sets the light color.
| color | The light color to set. |
| void gameplay::Light::setColor | ( | float | red, |
| float | green, | ||
| float | blue | ||
| ) |
Sets the light color.
| red | The red channel. |
| green | The green channel. |
| blue | The blue channel. |
| void gameplay::Light::setInnerAngle | ( | float | innerAngle | ) |
Sets the inner angle of a spot light (in radians).
| innerAngle | The angle of spot light (in radians). |
| void gameplay::Light::setOuterAngle | ( | float | outerAngle | ) |
Sets the outer angle of a spot light (in radians).
| outerAngle | The angle of spot light (in radians). |
| void gameplay::Light::setRange | ( | float | range | ) |
Sets the range of point or spot light.
| range | The range of point or spot light. |
| Directional* gameplay::Light::_directional |
| Point* gameplay::Light::_point |
| Spot* gameplay::Light::_spot |
1.7.6.1