, including all inherited members.
_collisionShape | gameplay::PhysicsCollisionObject | [protected] |
_enabled | gameplay::PhysicsCollisionObject | [protected] |
_ghostObject | gameplay::PhysicsGhostObject | [protected] |
_node | gameplay::PhysicsCollisionObject | [protected] |
_scriptListeners | gameplay::PhysicsCollisionObject | [protected] |
addCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
addCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
CHARACTER enum value | gameplay::PhysicsCollisionObject | |
collidesWith(PhysicsCollisionObject *object) const | gameplay::PhysicsCollisionObject | |
getCollisionObject() const | gameplay::PhysicsCharacter | [protected, virtual] |
getCollisionShape() const | gameplay::PhysicsCollisionObject | |
getCurrentVelocity() const | gameplay::PhysicsCharacter | |
getMaxSlopeAngle() const | gameplay::PhysicsCharacter | |
getMaxStepHeight() const | gameplay::PhysicsCharacter | |
getNode() const | gameplay::PhysicsCollisionObject | |
getShapeType() const | gameplay::PhysicsCollisionObject | |
getType() const | gameplay::PhysicsCharacter | [virtual] |
GHOST_OBJECT enum value | gameplay::PhysicsCollisionObject | |
isDynamic() const | gameplay::PhysicsCollisionObject | |
isEnabled() const | gameplay::PhysicsCollisionObject | |
isKinematic() const | gameplay::PhysicsCollisionObject | |
isPhysicsEnabled() const | gameplay::PhysicsCharacter | |
isStatic() const | gameplay::PhysicsCollisionObject | |
jump(float height, bool force=false) | gameplay::PhysicsCharacter | |
NONE enum value | gameplay::PhysicsCollisionObject | |
PhysicsCollisionObject(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsCollisionObject | [protected] |
PhysicsGhostObject(Node *node, const PhysicsCollisionShape::Definition &shape, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsGhostObject | [protected] |
removeCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
removeCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
resetVelocityState() | gameplay::PhysicsCharacter | |
RIGID_BODY enum value | gameplay::PhysicsCollisionObject | |
rotate(const Vector3 &axis, float angle) | gameplay::PhysicsCharacter | |
rotate(const Quaternion &rotation) | gameplay::PhysicsCharacter | |
setEnabled(bool enable) | gameplay::PhysicsCollisionObject | |
setForwardVelocity(float velocity=1.0f) | gameplay::PhysicsCharacter | |
setMaxSlopeAngle(float angle) | gameplay::PhysicsCharacter | |
setMaxStepHeight(float height) | gameplay::PhysicsCharacter | |
setPhysicsEnabled(bool enabled) | gameplay::PhysicsCharacter | |
setRightVelocity(float velocity=1.0f) | gameplay::PhysicsCharacter | |
setRotation(const Vector3 &axis, float angle) | gameplay::PhysicsCharacter | |
setRotation(const Quaternion &rotation) | gameplay::PhysicsCharacter | |
setVelocity(const Vector3 &velocity) | gameplay::PhysicsCharacter | |
setVelocity(float x, float y, float z) | gameplay::PhysicsCharacter | |
transformChanged(Transform *transform, long cookie) | gameplay::PhysicsGhostObject | [virtual] |
Type enum name | gameplay::PhysicsCollisionObject | |
VEHICLE enum value | gameplay::PhysicsCollisionObject | |
VEHICLE_WHEEL enum value | gameplay::PhysicsCollisionObject | |
~Listener() (defined in gameplay::Transform::Listener) | gameplay::Transform::Listener | [inline, virtual] |
~PhysicsCollisionObject() | gameplay::PhysicsCollisionObject | [virtual] |
~PhysicsGhostObject() | gameplay::PhysicsGhostObject | [protected, virtual] |