, including all inherited members.
| _collisionShape | gameplay::PhysicsCollisionObject | [protected] |
| _enabled | gameplay::PhysicsCollisionObject | [protected] |
| _ghostObject | gameplay::PhysicsGhostObject | [protected] |
| _node | gameplay::PhysicsCollisionObject | [protected] |
| _scriptListeners | gameplay::PhysicsCollisionObject | [protected] |
| addCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
| addCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
| CHARACTER enum value | gameplay::PhysicsCollisionObject | |
| collidesWith(PhysicsCollisionObject *object) const | gameplay::PhysicsCollisionObject | |
| getCollisionObject() const | gameplay::PhysicsCharacter | [protected, virtual] |
| getCollisionShape() const | gameplay::PhysicsCollisionObject | |
| getCurrentVelocity() const | gameplay::PhysicsCharacter | |
| getMaxSlopeAngle() const | gameplay::PhysicsCharacter | |
| getMaxStepHeight() const | gameplay::PhysicsCharacter | |
| getNode() const | gameplay::PhysicsCollisionObject | |
| getShapeType() const | gameplay::PhysicsCollisionObject | |
| getType() const | gameplay::PhysicsCharacter | [virtual] |
| GHOST_OBJECT enum value | gameplay::PhysicsCollisionObject | |
| isDynamic() const | gameplay::PhysicsCollisionObject | |
| isEnabled() const | gameplay::PhysicsCollisionObject | |
| isKinematic() const | gameplay::PhysicsCollisionObject | |
| isPhysicsEnabled() const | gameplay::PhysicsCharacter | |
| isStatic() const | gameplay::PhysicsCollisionObject | |
| jump(float height, bool force=false) | gameplay::PhysicsCharacter | |
| NONE enum value | gameplay::PhysicsCollisionObject | |
| PhysicsCollisionObject(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsCollisionObject | [protected] |
| PhysicsGhostObject(Node *node, const PhysicsCollisionShape::Definition &shape, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsGhostObject | [protected] |
| removeCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
| removeCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
| resetVelocityState() | gameplay::PhysicsCharacter | |
| RIGID_BODY enum value | gameplay::PhysicsCollisionObject | |
| rotate(const Vector3 &axis, float angle) | gameplay::PhysicsCharacter | |
| rotate(const Quaternion &rotation) | gameplay::PhysicsCharacter | |
| setEnabled(bool enable) | gameplay::PhysicsCollisionObject | |
| setForwardVelocity(float velocity=1.0f) | gameplay::PhysicsCharacter | |
| setMaxSlopeAngle(float angle) | gameplay::PhysicsCharacter | |
| setMaxStepHeight(float height) | gameplay::PhysicsCharacter | |
| setPhysicsEnabled(bool enabled) | gameplay::PhysicsCharacter | |
| setRightVelocity(float velocity=1.0f) | gameplay::PhysicsCharacter | |
| setRotation(const Vector3 &axis, float angle) | gameplay::PhysicsCharacter | |
| setRotation(const Quaternion &rotation) | gameplay::PhysicsCharacter | |
| setVelocity(const Vector3 &velocity) | gameplay::PhysicsCharacter | |
| setVelocity(float x, float y, float z) | gameplay::PhysicsCharacter | |
| transformChanged(Transform *transform, long cookie) | gameplay::PhysicsGhostObject | [virtual] |
| Type enum name | gameplay::PhysicsCollisionObject | |
| VEHICLE enum value | gameplay::PhysicsCollisionObject | |
| VEHICLE_WHEEL enum value | gameplay::PhysicsCollisionObject | |
| ~Listener() (defined in gameplay::Transform::Listener) | gameplay::Transform::Listener | [inline, virtual] |
| ~PhysicsCollisionObject() | gameplay::PhysicsCollisionObject | [virtual] |
| ~PhysicsGhostObject() | gameplay::PhysicsGhostObject | [protected, virtual] |