#include <PhysicsGhostObject.h>
Public Member Functions | |
PhysicsCollisionObject::Type | getType () const |
void | transformChanged (Transform *transform, long cookie) |
Protected Member Functions | |
btCollisionObject * | getCollisionObject () const |
PhysicsGhostObject (Node *node, const PhysicsCollisionShape::Definition &shape, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | |
virtual | ~PhysicsGhostObject () |
Static Protected Member Functions | |
static PhysicsGhostObject * | create (Node *node, Properties *properties) |
Protected Attributes | |
btPairCachingGhostObject * | _ghostObject |
Defines a physics ghost object.
It is a collision volume that does not participate in the physics simulation but can be used the test against other phyics collision objects.
gameplay::PhysicsGhostObject::PhysicsGhostObject | ( | Node * | node, |
const PhysicsCollisionShape::Definition & | shape, | ||
int | group = PHYSICS_COLLISION_GROUP_DEFAULT , |
||
int | mask = PHYSICS_COLLISION_MASK_DEFAULT |
||
) | [protected] |
Constructor.
node | The node to attach the ghost object to. |
shape | The collision shape definition for the ghost object. |
group | Group identifier |
mask | Bitmask field for filtering collisions with this object. |
virtual gameplay::PhysicsGhostObject::~PhysicsGhostObject | ( | ) | [protected, virtual] |
Destructor.
static PhysicsGhostObject* gameplay::PhysicsGhostObject::create | ( | Node * | node, |
Properties * | properties | ||
) | [static, protected] |
Creates a ghost object from the specified properties object.
node | The node to create a ghost object for; note that the node must have a model attached to it prior to creating a ghost object for it. |
properties | The properties object defining the ghost object (must have namespace equal to 'ghost'). |
NULL
if the ghost object failed to load. btCollisionObject* gameplay::PhysicsGhostObject::getCollisionObject | ( | ) | const [protected, virtual] |
Implements gameplay::PhysicsCollisionObject.
Reimplemented in gameplay::PhysicsCharacter.
PhysicsCollisionObject::Type gameplay::PhysicsGhostObject::getType | ( | ) | const [virtual] |
Implements gameplay::PhysicsCollisionObject.
Reimplemented in gameplay::PhysicsCharacter.
void gameplay::PhysicsGhostObject::transformChanged | ( | Transform * | transform, |
long | cookie | ||
) | [virtual] |
Used to synchronize the transform between GamePlay and Bullet.
Implements gameplay::Transform::Listener.
btPairCachingGhostObject* gameplay::PhysicsGhostObject::_ghostObject [protected] |
Pointer to the Bullet ghost collision object.