#include <PhysicsController.h>
Public Types | |
| enum | EventType { ACTIVATED, DEACTIVATED } |
Public Member Functions | |
| virtual void | statusEvent (EventType type)=0 |
Protected Member Functions | |
| virtual | ~Listener () |
Status listener interface.
| virtual gameplay::PhysicsController::Listener::~Listener | ( | ) | [protected, virtual] |
Destructor.
| virtual void gameplay::PhysicsController::Listener::statusEvent | ( | EventType | type | ) | [pure virtual] |
Handles when a physics world status event occurs.
1.7.6.1