, including all inherited members.
_collisionShape | gameplay::PhysicsCollisionObject | [protected] |
_enabled | gameplay::PhysicsCollisionObject | [protected] |
_ghostObject | gameplay::PhysicsGhostObject | [protected] |
_node | gameplay::PhysicsCollisionObject | [protected] |
_scriptListeners | gameplay::PhysicsCollisionObject | [protected] |
addCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
addCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
CHARACTER enum value | gameplay::PhysicsCollisionObject | |
collidesWith(PhysicsCollisionObject *object) const | gameplay::PhysicsCollisionObject | |
create(Node *node, Properties *properties) | gameplay::PhysicsGhostObject | [protected, static] |
getCollisionObject() const | gameplay::PhysicsGhostObject | [protected, virtual] |
getCollisionShape() const | gameplay::PhysicsCollisionObject | |
getNode() const | gameplay::PhysicsCollisionObject | |
getShapeType() const | gameplay::PhysicsCollisionObject | |
getType() const | gameplay::PhysicsGhostObject | [virtual] |
GHOST_OBJECT enum value | gameplay::PhysicsCollisionObject | |
isDynamic() const | gameplay::PhysicsCollisionObject | |
isEnabled() const | gameplay::PhysicsCollisionObject | |
isKinematic() const | gameplay::PhysicsCollisionObject | |
isStatic() const | gameplay::PhysicsCollisionObject | |
NONE enum value | gameplay::PhysicsCollisionObject | |
PhysicsCollisionObject(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsCollisionObject | [protected] |
PhysicsGhostObject(Node *node, const PhysicsCollisionShape::Definition &shape, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsGhostObject | [protected] |
removeCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
removeCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
RIGID_BODY enum value | gameplay::PhysicsCollisionObject | |
setEnabled(bool enable) | gameplay::PhysicsCollisionObject | |
transformChanged(Transform *transform, long cookie) | gameplay::PhysicsGhostObject | [virtual] |
Type enum name | gameplay::PhysicsCollisionObject | |
VEHICLE enum value | gameplay::PhysicsCollisionObject | |
VEHICLE_WHEEL enum value | gameplay::PhysicsCollisionObject | |
~Listener() (defined in gameplay::Transform::Listener) | gameplay::Transform::Listener | [inline, virtual] |
~PhysicsCollisionObject() | gameplay::PhysicsCollisionObject | [virtual] |
~PhysicsGhostObject() | gameplay::PhysicsGhostObject | [protected, virtual] |