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gameplay
PhysicsVehicleWheel
gameplay::PhysicsVehicleWheel Member List
This is the complete list of members for
gameplay::PhysicsVehicleWheel
, including all inherited members.
_collisionShape
gameplay::PhysicsCollisionObject
[protected]
_enabled
gameplay::PhysicsCollisionObject
[protected]
_node
gameplay::PhysicsCollisionObject
[protected]
_scriptListeners
gameplay::PhysicsCollisionObject
[protected]
addCollisionListener
(CollisionListener *listener, PhysicsCollisionObject *object=NULL)
gameplay::PhysicsCollisionObject
addCollisionListener
(const char *function, PhysicsCollisionObject *object=NULL)
gameplay::PhysicsCollisionObject
CHARACTER
enum value
gameplay::PhysicsCollisionObject
collidesWith
(PhysicsCollisionObject *object) const
gameplay::PhysicsCollisionObject
getCollisionObject
() const
gameplay::PhysicsVehicleWheel
[protected, virtual]
getCollisionShape
() const
gameplay::PhysicsCollisionObject
getFrictionBreakout
() const
gameplay::PhysicsVehicleWheel
getNode
() const
gameplay::PhysicsCollisionObject
getRollInfluence
() const
gameplay::PhysicsVehicleWheel
getShapeType
() const
gameplay::PhysicsCollisionObject
getStrutConnectionOffset
(Vector3 *strutConnectionOffset) const
gameplay::PhysicsVehicleWheel
getStrutDampingCompression
() const
gameplay::PhysicsVehicleWheel
getStrutDampingRelaxation
() const
gameplay::PhysicsVehicleWheel
getStrutForceMax
() const
gameplay::PhysicsVehicleWheel
getStrutRestLength
() const
gameplay::PhysicsVehicleWheel
getStrutStiffness
() const
gameplay::PhysicsVehicleWheel
getStrutTravelMax
() const
gameplay::PhysicsVehicleWheel
getType
() const
gameplay::PhysicsVehicleWheel
[virtual]
getWheelAxle
(Vector3 *wheelAxle) const
gameplay::PhysicsVehicleWheel
getWheelDirection
(Vector3 *wheelDirection) const
gameplay::PhysicsVehicleWheel
getWheelRadius
() const
gameplay::PhysicsVehicleWheel
GHOST_OBJECT
enum value
gameplay::PhysicsCollisionObject
isDynamic
() const
gameplay::PhysicsCollisionObject
isEnabled
() const
gameplay::PhysicsCollisionObject
isKinematic
() const
gameplay::PhysicsCollisionObject
isStatic
() const
gameplay::PhysicsCollisionObject
isSteerable
() const
gameplay::PhysicsVehicleWheel
NONE
enum value
gameplay::PhysicsCollisionObject
PhysicsCollisionObject
(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT)
gameplay::PhysicsCollisionObject
[protected]
removeCollisionListener
(CollisionListener *listener, PhysicsCollisionObject *object=NULL)
gameplay::PhysicsCollisionObject
removeCollisionListener
(const char *function, PhysicsCollisionObject *object=NULL)
gameplay::PhysicsCollisionObject
RIGID_BODY
enum value
gameplay::PhysicsCollisionObject
setEnabled
(bool enable)
gameplay::PhysicsVehicleWheel
setFrictionBreakout
(float frictionBreakout)
gameplay::PhysicsVehicleWheel
setRollInfluence
(float rollInfluence)
gameplay::PhysicsVehicleWheel
setSteerable
(bool steerable)
gameplay::PhysicsVehicleWheel
setStrutConnectionOffset
(const Vector3 &strutConnectionOffset)
gameplay::PhysicsVehicleWheel
setStrutDampingCompression
(float strutDampingCompression)
gameplay::PhysicsVehicleWheel
setStrutDampingRelaxation
(float strutDampingRelaxation)
gameplay::PhysicsVehicleWheel
setStrutForceMax
(float strutForceMax)
gameplay::PhysicsVehicleWheel
setStrutRestLength
(float strutRestLength)
gameplay::PhysicsVehicleWheel
setStrutStiffness
(float strutStiffness)
gameplay::PhysicsVehicleWheel
setStrutTravelMax
(float strutTravelMax)
gameplay::PhysicsVehicleWheel
setWheelAxle
(const Vector3 &wheelAxle)
gameplay::PhysicsVehicleWheel
setWheelDirection
(const Vector3 &wheelDirection)
gameplay::PhysicsVehicleWheel
setWheelRadius
(float wheelRadius)
gameplay::PhysicsVehicleWheel
transform
(Node *node) const
gameplay::PhysicsVehicleWheel
Type
enum name
gameplay::PhysicsCollisionObject
VEHICLE
enum value
gameplay::PhysicsCollisionObject
VEHICLE_WHEEL
enum value
gameplay::PhysicsCollisionObject
~PhysicsCollisionObject
()
gameplay::PhysicsCollisionObject
[virtual]
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