#include <Effect.h>
Public Member Functions | |
const char * | getName () const |
const GLenum | getType () const |
Effect * | getEffect () const |
Represents a uniform variable within an effect.
Effect* gameplay::Uniform::getEffect | ( | ) | const |
Returns the effect for this uniform.
const char* gameplay::Uniform::getName | ( | ) | const |
Returns the name of this uniform.
const GLenum gameplay::Uniform::getType | ( | ) | const |
Returns the OpenGL uniform type.