#include <Effect.h>
Public Member Functions | |
| const char * | getName () const |
| const GLenum | getType () const |
| Effect * | getEffect () const |
Represents a uniform variable within an effect.
| Effect* gameplay::Uniform::getEffect | ( | ) | const |
Returns the effect for this uniform.
| const char* gameplay::Uniform::getName | ( | ) | const |
Returns the name of this uniform.
| const GLenum gameplay::Uniform::getType | ( | ) | const |
Returns the OpenGL uniform type.
1.7.6.1