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gameplay::Vector2 Member List
This is the complete list of members for gameplay::Vector2, including all inherited members.
add(const Vector2 &v)gameplay::Vector2
add(const Vector2 &v1, const Vector2 &v2, Vector2 *dst)gameplay::Vector2 [static]
angle(const Vector2 &v1, const Vector2 &v2)gameplay::Vector2 [static]
clamp(const Vector2 &min, const Vector2 &max)gameplay::Vector2
clamp(const Vector2 &v, const Vector2 &min, const Vector2 &max, Vector2 *dst)gameplay::Vector2 [static]
distance(const Vector2 &v) const gameplay::Vector2
distanceSquared(const Vector2 &v) const gameplay::Vector2
dot(const Vector2 &v) const gameplay::Vector2
dot(const Vector2 &v1, const Vector2 &v2)gameplay::Vector2 [static]
isOne() const gameplay::Vector2
isZero() const gameplay::Vector2
length() const gameplay::Vector2
lengthSquared() const gameplay::Vector2
negate()gameplay::Vector2
normalize()gameplay::Vector2
normalize(Vector2 *dst) const gameplay::Vector2
one()gameplay::Vector2 [static]
operator!=(const Vector2 &v) const gameplay::Vector2 [inline]
operator*(float x) const gameplay::Vector2 [inline]
operator*=(float x)gameplay::Vector2 [inline]
operator+(const Vector2 &v) const gameplay::Vector2 [inline]
operator+=(const Vector2 &v)gameplay::Vector2 [inline]
operator-(const Vector2 &v) const gameplay::Vector2 [inline]
operator-() const gameplay::Vector2 [inline]
operator-=(const Vector2 &v)gameplay::Vector2 [inline]
operator/(float x) const gameplay::Vector2 [inline]
operator<(const Vector2 &v) const gameplay::Vector2 [inline]
operator==(const Vector2 &v) const gameplay::Vector2 [inline]
rotate(const Vector2 &point, float angle)gameplay::Vector2
scale(float scalar)gameplay::Vector2
scale(const Vector2 &scale)gameplay::Vector2
set(float x, float y)gameplay::Vector2
set(const float *array)gameplay::Vector2
set(const Vector2 &v)gameplay::Vector2
set(const Vector2 &p1, const Vector2 &p2)gameplay::Vector2
smooth(const Vector2 &target, float elapsedTime, float responseTime)gameplay::Vector2
subtract(const Vector2 &v)gameplay::Vector2
subtract(const Vector2 &v1, const Vector2 &v2, Vector2 *dst)gameplay::Vector2 [static]
unitX()gameplay::Vector2 [static]
unitY()gameplay::Vector2 [static]
Vector2()gameplay::Vector2
Vector2(float x, float y)gameplay::Vector2
Vector2(const float *array)gameplay::Vector2
Vector2(const Vector2 &p1, const Vector2 &p2)gameplay::Vector2
Vector2(const Vector2 &copy)gameplay::Vector2
xgameplay::Vector2
ygameplay::Vector2
zero()gameplay::Vector2 [static]
~Vector2()gameplay::Vector2
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