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gameplay::Vector2 Class Reference

#include <Vector2.h>

List of all members.

Public Member Functions

 Vector2 ()
 Vector2 (float x, float y)
 Vector2 (const float *array)
 Vector2 (const Vector2 &p1, const Vector2 &p2)
 Vector2 (const Vector2 &copy)
 ~Vector2 ()
bool isZero () const
bool isOne () const
void add (const Vector2 &v)
void clamp (const Vector2 &min, const Vector2 &max)
float distance (const Vector2 &v) const
float distanceSquared (const Vector2 &v) const
float dot (const Vector2 &v) const
float length () const
float lengthSquared () const
void negate ()
Vector2normalize ()
void normalize (Vector2 *dst) const
void scale (float scalar)
void scale (const Vector2 &scale)
void rotate (const Vector2 &point, float angle)
void set (float x, float y)
void set (const float *array)
void set (const Vector2 &v)
void set (const Vector2 &p1, const Vector2 &p2)
void subtract (const Vector2 &v)
void smooth (const Vector2 &target, float elapsedTime, float responseTime)
const Vector2 operator+ (const Vector2 &v) const
Vector2operator+= (const Vector2 &v)
const Vector2 operator- (const Vector2 &v) const
Vector2operator-= (const Vector2 &v)
const Vector2 operator- () const
const Vector2 operator* (float x) const
Vector2operator*= (float x)
const Vector2 operator/ (float x) const
bool operator< (const Vector2 &v) const
bool operator== (const Vector2 &v) const
bool operator!= (const Vector2 &v) const

Static Public Member Functions

static const Vector2zero ()
static const Vector2one ()
static const Vector2unitX ()
static const Vector2unitY ()
static float angle (const Vector2 &v1, const Vector2 &v2)
static void add (const Vector2 &v1, const Vector2 &v2, Vector2 *dst)
static void clamp (const Vector2 &v, const Vector2 &min, const Vector2 &max, Vector2 *dst)
static float dot (const Vector2 &v1, const Vector2 &v2)
static void subtract (const Vector2 &v1, const Vector2 &v2, Vector2 *dst)

Public Attributes

float x
float y

Detailed Description

Defines a 2-element floating point vector.


Constructor & Destructor Documentation

Constructs a new vector initialized to all zeros.

gameplay::Vector2::Vector2 ( float  x,
float  y 
)

Constructs a new vector initialized to the specified values.

Parameters:
xThe x coordinate.
yThe y coordinate.
gameplay::Vector2::Vector2 ( const float *  array)

Constructs a new vector from the values in the specified array.

Parameters:
arrayAn array containing the elements of the vector in the order x, y.
gameplay::Vector2::Vector2 ( const Vector2 p1,
const Vector2 p2 
)

Constructs a vector that describes the direction between the specified points.

Parameters:
p1The first point.
p2The second point.

Constructs a new vector that is a copy of the specified vector.

Parameters:
copyThe vector to copy.

Destructor.


Member Function Documentation

void gameplay::Vector2::add ( const Vector2 v)

Adds the elements of the specified vector to this one.

Parameters:
vThe vector to add.
static void gameplay::Vector2::add ( const Vector2 v1,
const Vector2 v2,
Vector2 dst 
) [static]

Adds the specified vectors and stores the result in dst.

Parameters:
v1The first vector.
v2The second vector.
dstA vector to store the result in.
static float gameplay::Vector2::angle ( const Vector2 v1,
const Vector2 v2 
) [static]

Returns the angle (in radians) between the specified vectors.

Parameters:
v1The first vector.
v2The second vector.
Returns:
The angle between the two vectors (in radians).
void gameplay::Vector2::clamp ( const Vector2 min,
const Vector2 max 
)

Clamps this vector within the specified range.

Parameters:
minThe minimum value.
maxThe maximum value.
static void gameplay::Vector2::clamp ( const Vector2 v,
const Vector2 min,
const Vector2 max,
Vector2 dst 
) [static]

Clamps the specified vector within the specified range and returns it in dst.

Parameters:
vThe vector to clamp.
minThe minimum value.
maxThe maximum value.
dstA vector to store the result in.
float gameplay::Vector2::distance ( const Vector2 v) const

Returns the distance between this vector and v.

Parameters:
vThe other vector.
Returns:
The distance between this vector and v.
See also:
distanceSquared
float gameplay::Vector2::distanceSquared ( const Vector2 v) const

Returns the squared distance between this vector and v.

When it is not necessary to get the exact distance between two vectors (for example, when simply comparing the distance between different vectors), it is advised to use this method instead of distance.

Parameters:
vThe other vector.
Returns:
The squared distance between this vector and v.
See also:
distance
float gameplay::Vector2::dot ( const Vector2 v) const

Returns the dot product of this vector and the specified vector.

Parameters:
vThe vector to compute the dot product with.
Returns:
The dot product.
static float gameplay::Vector2::dot ( const Vector2 v1,
const Vector2 v2 
) [static]

Returns the dot product between the specified vectors.

Parameters:
v1The first vector.
v2The second vector.
Returns:
The dot product between the vectors.
bool gameplay::Vector2::isOne ( ) const

Indicates whether this vector contains all ones.

Returns:
true if this vector contains all ones, false otherwise.
bool gameplay::Vector2::isZero ( ) const

Indicates whether this vector contains all zeros.

Returns:
true if this vector contains all zeros, false otherwise.
float gameplay::Vector2::length ( ) const

Computes the length of this vector.

Returns:
The length of the vector.
See also:
lengthSquared

Returns the squared length of this vector.

When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.

Returns:
The squared length of the vector.
See also:
length

Negates this vector.

Normalizes this vector.

This method normalizes this Vector2 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.

Returns:
This vector, after the normalization occurs.
void gameplay::Vector2::normalize ( Vector2 dst) const

Normalizes this vector and stores the result in dst.

If the vector already has unit length or if the length of the vector is zero, this method simply copies the current vector into dst.

Parameters:
dstThe destination vector.
static const Vector2& gameplay::Vector2::one ( ) [static]

Returns the one vector.

Returns:
The 2-element vector of 1s.
bool gameplay::Vector2::operator!= ( const Vector2 v) const [inline]

Determines if this vector is not equal to the given vector.

Parameters:
vThe vector to compare against.
Returns:
True if this vector is not equal to the given vector, false otherwise.
const Vector2 gameplay::Vector2::operator* ( float  x) const [inline]

Calculates the scalar product of this vector with the given value.

Note: this does not modify this vector.

Parameters:
xThe value to scale by.
Returns:
The scaled vector.
Vector2& gameplay::Vector2::operator*= ( float  x) [inline]

Scales this vector by the given value.

Parameters:
xThe value to scale by.
Returns:
This vector, after the scale occurs.
const Vector2 gameplay::Vector2::operator+ ( const Vector2 v) const [inline]

Calculates the sum of this vector with the given vector.

Note: this does not modify this vector.

Parameters:
vThe vector to add.
Returns:
The vector sum.
Vector2& gameplay::Vector2::operator+= ( const Vector2 v) [inline]

Adds the given vector to this vector.

Parameters:
vThe vector to add.
Returns:
This vector, after the addition occurs.
const Vector2 gameplay::Vector2::operator- ( const Vector2 v) const [inline]

Calculates the sum of this vector with the given vector.

Note: this does not modify this vector.

Parameters:
vThe vector to add.
Returns:
The vector sum.
const Vector2 gameplay::Vector2::operator- ( ) const [inline]

Calculates the negation of this vector.

Note: this does not modify this vector.

Returns:
The negation of this vector.
Vector2& gameplay::Vector2::operator-= ( const Vector2 v) [inline]

Subtracts the given vector from this vector.

Parameters:
vThe vector to subtract.
Returns:
This vector, after the subtraction occurs.
const Vector2 gameplay::Vector2::operator/ ( float  x) const [inline]

Returns the components of this vector divided by the given constant

Note: this does not modify this vector.

Parameters:
xthe constant to divide this vector with
Returns:
a smaller vector
bool gameplay::Vector2::operator< ( const Vector2 v) const [inline]

Determines if this vector is less than the given vector.

Parameters:
vThe vector to compare against.
Returns:
True if this vector is less than the given vector, false otherwise.
bool gameplay::Vector2::operator== ( const Vector2 v) const [inline]

Determines if this vector is equal to the given vector.

Parameters:
vThe vector to compare against.
Returns:
True if this vector is equal to the given vector, false otherwise.
void gameplay::Vector2::rotate ( const Vector2 point,
float  angle 
)

Rotates this vector by angle (specified in radians) around the given point.

Parameters:
pointThe point to rotate around.
angleThe angle to rotate by (in radians).
void gameplay::Vector2::scale ( float  scalar)

Scales all elements of this vector by the specified value.

Parameters:
scalarThe scalar value.
void gameplay::Vector2::scale ( const Vector2 scale)

Scales each element of this vector by the matching component of scale.

Parameters:
scaleThe vector to scale by.
void gameplay::Vector2::set ( float  x,
float  y 
)

Sets the elements of this vector to the specified values.

Parameters:
xThe new x coordinate.
yThe new y coordinate.
void gameplay::Vector2::set ( const float *  array)

Sets the elements of this vector from the values in the specified array.

Parameters:
arrayAn array containing the elements of the vector in the order x, y.
void gameplay::Vector2::set ( const Vector2 v)

Sets the elements of this vector to those in the specified vector.

Parameters:
vThe vector to copy.
void gameplay::Vector2::set ( const Vector2 p1,
const Vector2 p2 
)

Sets this vector to the directional vector between the specified points.

Parameters:
p1The first point.
p2The second point.
void gameplay::Vector2::smooth ( const Vector2 target,
float  elapsedTime,
float  responseTime 
)

Updates this vector towards the given target using a smoothing function. The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force this vector to follow the target closely, provide a response time that is very small relative to the given elapsed time.

Parameters:
targettarget value.
elapsedTimeelapsed time between calls.
responseTimeresponse time (in the same units as elapsedTime).
void gameplay::Vector2::subtract ( const Vector2 v)

Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.

Parameters:
vThe vector to subtract.
static void gameplay::Vector2::subtract ( const Vector2 v1,
const Vector2 v2,
Vector2 dst 
) [static]

Subtracts the specified vectors and stores the result in dst. The resulting vector is computed as (v1 - v2).

Parameters:
v1The first vector.
v2The second vector.
dstThe destination vector.
static const Vector2& gameplay::Vector2::unitX ( ) [static]

Returns the unit x vector.

Returns:
The 2-element unit vector along the x axis.
static const Vector2& gameplay::Vector2::unitY ( ) [static]

Returns the unit y vector.

Returns:
The 2-element unit vector along the y axis.
static const Vector2& gameplay::Vector2::zero ( ) [static]

Returns the zero vector.

Returns:
The 2-element vector of 0s.

Member Data Documentation

The x coordinate.

The y coordinate.

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