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gameplay::Vector3 Member List
This is the complete list of members for gameplay::Vector3, including all inherited members.
add(const Vector3 &v)gameplay::Vector3
add(const Vector3 &v1, const Vector3 &v2, Vector3 *dst)gameplay::Vector3 [static]
angle(const Vector3 &v1, const Vector3 &v2)gameplay::Vector3 [static]
clamp(const Vector3 &min, const Vector3 &max)gameplay::Vector3
clamp(const Vector3 &v, const Vector3 &min, const Vector3 &max, Vector3 *dst)gameplay::Vector3 [static]
cross(const Vector3 &v)gameplay::Vector3
cross(const Vector3 &v1, const Vector3 &v2, Vector3 *dst)gameplay::Vector3 [static]
distance(const Vector3 &v) const gameplay::Vector3
distanceSquared(const Vector3 &v) const gameplay::Vector3
dot(const Vector3 &v) const gameplay::Vector3
dot(const Vector3 &v1, const Vector3 &v2)gameplay::Vector3 [static]
fromColor(unsigned int color)gameplay::Vector3 [static]
isOne() const gameplay::Vector3
isZero() const gameplay::Vector3
length() const gameplay::Vector3
lengthSquared() const gameplay::Vector3
negate()gameplay::Vector3
normalize()gameplay::Vector3
normalize(Vector3 *dst) const gameplay::Vector3
one()gameplay::Vector3 [static]
operator!=(const Vector3 &v) const gameplay::Vector3 [inline]
operator*(float x) const gameplay::Vector3 [inline]
operator*=(float x)gameplay::Vector3 [inline]
operator+(const Vector3 &v) const gameplay::Vector3 [inline]
operator+=(const Vector3 &v)gameplay::Vector3 [inline]
operator-(const Vector3 &v) const gameplay::Vector3 [inline]
operator-() const gameplay::Vector3 [inline]
operator-=(const Vector3 &v)gameplay::Vector3 [inline]
operator/(float x) const gameplay::Vector3 [inline]
operator<(const Vector3 &v) const gameplay::Vector3 [inline]
operator==(const Vector3 &v) const gameplay::Vector3 [inline]
scale(float scalar)gameplay::Vector3
set(float x, float y, float z)gameplay::Vector3
set(const float *array)gameplay::Vector3
set(const Vector3 &v)gameplay::Vector3
set(const Vector3 &p1, const Vector3 &p2)gameplay::Vector3
smooth(const Vector3 &target, float elapsedTime, float responseTime)gameplay::Vector3
subtract(const Vector3 &v)gameplay::Vector3
subtract(const Vector3 &v1, const Vector3 &v2, Vector3 *dst)gameplay::Vector3 [static]
unitX()gameplay::Vector3 [static]
unitY()gameplay::Vector3 [static]
unitZ()gameplay::Vector3 [static]
Vector3()gameplay::Vector3
Vector3(float x, float y, float z)gameplay::Vector3
Vector3(const float *array)gameplay::Vector3
Vector3(const Vector3 &p1, const Vector3 &p2)gameplay::Vector3
Vector3(const Vector3 &copy)gameplay::Vector3
xgameplay::Vector3
ygameplay::Vector3
zgameplay::Vector3
zero()gameplay::Vector3 [static]
~Vector3()gameplay::Vector3
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