overview wiki api reference download
 All Classes Functions Variables Typedefs Enumerations Enumerator
Public Member Functions | Static Public Member Functions | Public Attributes
gameplay::Vector3 Class Reference

#include <Vector3.h>

List of all members.

Public Member Functions

 Vector3 ()
 Vector3 (float x, float y, float z)
 Vector3 (const float *array)
 Vector3 (const Vector3 &p1, const Vector3 &p2)
 Vector3 (const Vector3 &copy)
 ~Vector3 ()
bool isZero () const
bool isOne () const
void add (const Vector3 &v)
void clamp (const Vector3 &min, const Vector3 &max)
void cross (const Vector3 &v)
float distance (const Vector3 &v) const
float distanceSquared (const Vector3 &v) const
float dot (const Vector3 &v) const
float length () const
float lengthSquared () const
void negate ()
Vector3normalize ()
void normalize (Vector3 *dst) const
void scale (float scalar)
void set (float x, float y, float z)
void set (const float *array)
void set (const Vector3 &v)
void set (const Vector3 &p1, const Vector3 &p2)
void subtract (const Vector3 &v)
void smooth (const Vector3 &target, float elapsedTime, float responseTime)
const Vector3 operator+ (const Vector3 &v) const
Vector3operator+= (const Vector3 &v)
const Vector3 operator- (const Vector3 &v) const
Vector3operator-= (const Vector3 &v)
const Vector3 operator- () const
const Vector3 operator* (float x) const
Vector3operator*= (float x)
const Vector3 operator/ (float x) const
bool operator< (const Vector3 &v) const
bool operator== (const Vector3 &v) const
bool operator!= (const Vector3 &v) const

Static Public Member Functions

static Vector3 fromColor (unsigned int color)
static const Vector3zero ()
static const Vector3one ()
static const Vector3unitX ()
static const Vector3unitY ()
static const Vector3unitZ ()
static float angle (const Vector3 &v1, const Vector3 &v2)
static void add (const Vector3 &v1, const Vector3 &v2, Vector3 *dst)
static void clamp (const Vector3 &v, const Vector3 &min, const Vector3 &max, Vector3 *dst)
static void cross (const Vector3 &v1, const Vector3 &v2, Vector3 *dst)
static float dot (const Vector3 &v1, const Vector3 &v2)
static void subtract (const Vector3 &v1, const Vector3 &v2, Vector3 *dst)

Public Attributes

float x
float y
float z

Detailed Description

Defines a 3-element floating point vector.

When using a vector to represent a surface normal, the vector should typically be normalized. Other uses of directional vectors may wish to leave the magnitude of the vector intact. When used as a point, the elements of the vector represent a position in 3D space.


Constructor & Destructor Documentation

Constructs a new vector initialized to all zeros.

gameplay::Vector3::Vector3 ( float  x,
float  y,
float  z 
)

Constructs a new vector initialized to the specified values.

Parameters:
xThe x coordinate.
yThe y coordinate.
zThe z coordinate.
gameplay::Vector3::Vector3 ( const float *  array)

Constructs a new vector from the values in the specified array.

Parameters:
arrayAn array containing the elements of the vector in the order x, y, z.
gameplay::Vector3::Vector3 ( const Vector3 p1,
const Vector3 p2 
)

Constructs a vector that describes the direction between the specified points.

Parameters:
p1The first point.
p2The second point.

Constructs a new vector that is a copy of the specified vector.

Parameters:
copyThe vector to copy.

Destructor.


Member Function Documentation

void gameplay::Vector3::add ( const Vector3 v)

Adds the elements of the specified vector to this one.

Parameters:
vThe vector to add.
static void gameplay::Vector3::add ( const Vector3 v1,
const Vector3 v2,
Vector3 dst 
) [static]

Adds the specified vectors and stores the result in dst.

Parameters:
v1The first vector.
v2The second vector.
dstA vector to store the result in.
static float gameplay::Vector3::angle ( const Vector3 v1,
const Vector3 v2 
) [static]

Returns the angle (in radians) between the specified vectors.

Parameters:
v1The first vector.
v2The second vector.
Returns:
The angle between the two vectors (in radians).
void gameplay::Vector3::clamp ( const Vector3 min,
const Vector3 max 
)

Clamps this vector within the specified range.

Parameters:
minThe minimum value.
maxThe maximum value.
static void gameplay::Vector3::clamp ( const Vector3 v,
const Vector3 min,
const Vector3 max,
Vector3 dst 
) [static]

Clamps the specified vector within the specified range and returns it in dst.

Parameters:
vThe vector to clamp.
minThe minimum value.
maxThe maximum value.
dstA vector to store the result in.
void gameplay::Vector3::cross ( const Vector3 v)

Sets this vector to the cross product between itself and the specified vector.

Parameters:
vThe vector to compute the cross product with.
static void gameplay::Vector3::cross ( const Vector3 v1,
const Vector3 v2,
Vector3 dst 
) [static]

Computes the cross product of the specified vectors and stores the result in dst.

Parameters:
v1The first vector.
v2The second vector.
dstA vector to store the result in.
float gameplay::Vector3::distance ( const Vector3 v) const

Returns the distance between this vector and v.

Parameters:
vThe other vector.
Returns:
The distance between this vector and v.
See also:
distanceSquared
float gameplay::Vector3::distanceSquared ( const Vector3 v) const

Returns the squared distance between this vector and v.

When it is not necessary to get the exact distance between two vectors (for example, when simply comparing the distance between different vectors), it is advised to use this method instead of distance.

Parameters:
vThe other vector.
Returns:
The squared distance between this vector and v.
See also:
distance
float gameplay::Vector3::dot ( const Vector3 v) const

Returns the dot product of this vector and the specified vector.

Parameters:
vThe vector to compute the dot product with.
Returns:
The dot product.
static float gameplay::Vector3::dot ( const Vector3 v1,
const Vector3 v2 
) [static]

Returns the dot product between the specified vectors.

Parameters:
v1The first vector.
v2The second vector.
Returns:
The dot product between the vectors.
static Vector3 gameplay::Vector3::fromColor ( unsigned int  color) [static]

Creates a new vector from an integer interpreted as an RGB value. E.g. 0xff0000 represents red or the vector (1, 0, 0).

Parameters:
colorThe integer to interpret as an RGB value.
Returns:
A vector corresponding to the interpreted RGB color.
bool gameplay::Vector3::isOne ( ) const

Indicates whether this vector contains all ones.

Returns:
true if this vector contains all ones, false otherwise.
bool gameplay::Vector3::isZero ( ) const

Indicates whether this vector contains all zeros.

Returns:
true if this vector contains all zeros, false otherwise.
float gameplay::Vector3::length ( ) const

Computes the length of this vector.

Returns:
The length of the vector.
See also:
lengthSquared

Returns the squared length of this vector.

When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.

Returns:
The squared length of the vector.
See also:
length

Negates this vector.

Normalizes this vector.

This method normalizes this Vector3 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.

Returns:
This vector, after the normalization occurs.
void gameplay::Vector3::normalize ( Vector3 dst) const

Normalizes this vector and stores the result in dst.

If the vector already has unit length or if the length of the vector is zero, this method simply copies the current vector into dst.

Parameters:
dstThe destination vector.
static const Vector3& gameplay::Vector3::one ( ) [static]

Returns the one vector.

Returns:
The 3-element vector of 1s.
bool gameplay::Vector3::operator!= ( const Vector3 v) const [inline]

Determines if this vector is not equal to the given vector.

Parameters:
vThe vector to compare against.
Returns:
True if this vector is not equal to the given vector, false otherwise.
const Vector3 gameplay::Vector3::operator* ( float  x) const [inline]

Calculates the scalar product of this vector with the given value.

Note: this does not modify this vector.

Parameters:
xThe value to scale by.
Returns:
The scaled vector.
Vector3& gameplay::Vector3::operator*= ( float  x) [inline]

Scales this vector by the given value.

Parameters:
xThe value to scale by.
Returns:
This vector, after the scale occurs.
const Vector3 gameplay::Vector3::operator+ ( const Vector3 v) const [inline]

Calculates the sum of this vector with the given vector.

Note: this does not modify this vector.

Parameters:
vThe vector to add.
Returns:
The vector sum.
Vector3& gameplay::Vector3::operator+= ( const Vector3 v) [inline]

Adds the given vector to this vector.

Parameters:
vThe vector to add.
Returns:
This vector, after the addition occurs.
const Vector3 gameplay::Vector3::operator- ( const Vector3 v) const [inline]

Calculates the difference of this vector with the given vector.

Note: this does not modify this vector.

Parameters:
vThe vector to subtract.
Returns:
The vector difference.
const Vector3 gameplay::Vector3::operator- ( ) const [inline]

Calculates the negation of this vector.

Note: this does not modify this vector.

Returns:
The negation of this vector.
Vector3& gameplay::Vector3::operator-= ( const Vector3 v) [inline]

Subtracts the given vector from this vector.

Parameters:
vThe vector to subtract.
Returns:
This vector, after the subtraction occurs.
const Vector3 gameplay::Vector3::operator/ ( float  x) const [inline]

Returns the components of this vector divided by the given constant

Note: this does not modify this vector.

Parameters:
xthe constant to divide this vector with
Returns:
a smaller vector
bool gameplay::Vector3::operator< ( const Vector3 v) const [inline]

Determines if this vector is less than the given vector.

Parameters:
vThe vector to compare against.
Returns:
True if this vector is less than the given vector, false otherwise.
bool gameplay::Vector3::operator== ( const Vector3 v) const [inline]

Determines if this vector is equal to the given vector.

Parameters:
vThe vector to compare against.
Returns:
True if this vector is equal to the given vector, false otherwise.
void gameplay::Vector3::scale ( float  scalar)

Scales all elements of this vector by the specified value.

Parameters:
scalarThe scalar value.
void gameplay::Vector3::set ( float  x,
float  y,
float  z 
)

Sets the elements of this vector to the specified values.

Parameters:
xThe new x coordinate.
yThe new y coordinate.
zThe new z coordinate.
void gameplay::Vector3::set ( const float *  array)

Sets the elements of this vector from the values in the specified array.

Parameters:
arrayAn array containing the elements of the vector in the order x, y, z.
void gameplay::Vector3::set ( const Vector3 v)

Sets the elements of this vector to those in the specified vector.

Parameters:
vThe vector to copy.
void gameplay::Vector3::set ( const Vector3 p1,
const Vector3 p2 
)

Sets this vector to the directional vector between the specified points.

void gameplay::Vector3::smooth ( const Vector3 target,
float  elapsedTime,
float  responseTime 
)

Updates this vector towards the given target using a smoothing function. The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force this vector to follow the target closely, provide a response time that is very small relative to the given elapsed time.

Parameters:
targettarget value.
elapsedTimeelapsed time between calls.
responseTimeresponse time (in the same units as elapsedTime).
void gameplay::Vector3::subtract ( const Vector3 v)

Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.

Parameters:
vThe vector to subtract.
static void gameplay::Vector3::subtract ( const Vector3 v1,
const Vector3 v2,
Vector3 dst 
) [static]

Subtracts the specified vectors and stores the result in dst. The resulting vector is computed as (v1 - v2).

Parameters:
v1The first vector.
v2The second vector.
dstThe destination vector.
static const Vector3& gameplay::Vector3::unitX ( ) [static]

Returns the unit x vector.

Returns:
The 3-element unit vector along the x axis.
static const Vector3& gameplay::Vector3::unitY ( ) [static]

Returns the unit y vector.

Returns:
The 3-element unit vector along the y axis.
static const Vector3& gameplay::Vector3::unitZ ( ) [static]

Returns the unit z vector.

Returns:
The 3-element unit vector along the z axis.
static const Vector3& gameplay::Vector3::zero ( ) [static]

Returns the zero vector.

Returns:
The 3-element vector of 0s.

Member Data Documentation

The x-coordinate.

The y-coordinate.

The z-coordinate.

 All Classes Functions Variables Typedefs Enumerations Enumerator