#include <PhysicsCollisionShape.h>
Classes | |
struct | BoxData |
struct | CapsuleData |
struct | SphereData |
Public Member Functions | |
Definition () | |
Definition (const Definition &definition) | |
Definition & | operator= (const Definition &definition) |
~Definition () | |
bool | isEmpty () const |
Structure representing the definition of a collision shape, which is used during collision shape construction time.
Use the static methods on the PhysicsCollisionShape class to return
Constructor.
gameplay::PhysicsCollisionShape::Definition::Definition | ( | const Definition & | definition | ) |
Constructs a new Definition that is a copy of the specified Definition.
definition | The Definition to copy. |
Destructor.
bool gameplay::PhysicsCollisionShape::Definition::isEmpty | ( | ) | const |
Determines if this is an empty/undefined collision shape definition.
Definition& gameplay::PhysicsCollisionShape::Definition::operator= | ( | const Definition & | definition | ) |
Assigns the specified Definition as the Definition.
definition | The Definition to assign to the Definition. |