angularDamping | gameplay::PhysicsRigidBody::Parameters | |
angularFactor | gameplay::PhysicsRigidBody::Parameters | |
anisotropicFriction | gameplay::PhysicsRigidBody::Parameters | |
friction | gameplay::PhysicsRigidBody::Parameters | |
kinematic | gameplay::PhysicsRigidBody::Parameters | |
linearDamping | gameplay::PhysicsRigidBody::Parameters | |
linearFactor | gameplay::PhysicsRigidBody::Parameters | |
mass | gameplay::PhysicsRigidBody::Parameters | |
Parameters() | gameplay::PhysicsRigidBody::Parameters | [inline] |
Parameters(float mass, float friction=0.5f, float restitution=0.0f, float linearDamping=0.0f, float angularDamping=0.0f, bool kinematic=false, const Vector3 &anisotropicFriction=Vector3::one(), const Vector3 &linearFactor=Vector3::one(), const Vector3 &angularFactor=Vector3::one()) | gameplay::PhysicsRigidBody::Parameters | [inline] |
restitution | gameplay::PhysicsRigidBody::Parameters |