| angularDamping | gameplay::PhysicsRigidBody::Parameters | |
| angularFactor | gameplay::PhysicsRigidBody::Parameters | |
| anisotropicFriction | gameplay::PhysicsRigidBody::Parameters | |
| friction | gameplay::PhysicsRigidBody::Parameters | |
| kinematic | gameplay::PhysicsRigidBody::Parameters | |
| linearDamping | gameplay::PhysicsRigidBody::Parameters | |
| linearFactor | gameplay::PhysicsRigidBody::Parameters | |
| mass | gameplay::PhysicsRigidBody::Parameters | |
| Parameters() | gameplay::PhysicsRigidBody::Parameters | [inline] |
| Parameters(float mass, float friction=0.5f, float restitution=0.0f, float linearDamping=0.0f, float angularDamping=0.0f, bool kinematic=false, const Vector3 &anisotropicFriction=Vector3::one(), const Vector3 &linearFactor=Vector3::one(), const Vector3 &angularFactor=Vector3::one()) | gameplay::PhysicsRigidBody::Parameters | [inline] |
| restitution | gameplay::PhysicsRigidBody::Parameters |
1.7.6.1