audio_stream.h
1 /*************************************************************************/
2 /* audio_stream.h */
3 /*************************************************************************/
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29 #ifndef AUDIO_STREAM_H
30 #define AUDIO_STREAM_H
31 
32 #include "resource.h"
33 #include "servers/audio_server.h"
34 
36 
37  OBJ_TYPE( AudioStreamPlayback, Reference );
38 protected:
39  static void _bind_methods();
40 public:
41 
42 
43  virtual void play(float p_from_pos=0)=0;
44  virtual void stop()=0;
45  virtual bool is_playing() const=0;
46 
47  virtual void set_loop(bool p_enable)=0;
48  virtual bool has_loop() const=0;
49 
50  virtual void set_loop_restart_time(float p_time)=0;
51 
52  virtual int get_loop_count() const=0;
53 
54  virtual float get_pos() const=0;
55  virtual void seek_pos(float p_time)=0;
56 
57  virtual int mix(int16_t* p_bufer,int p_frames)=0;
58 
59  virtual float get_length() const=0;
60  virtual String get_stream_name() const=0;
61 
62  virtual int get_channels() const=0;
63  virtual int get_mix_rate() const=0;
64  virtual int get_minimum_buffer_size() const=0;
65 
66 };
67 
68 class AudioStream : public Resource {
69 
70  OBJ_TYPE( AudioStream, Resource );
71  OBJ_SAVE_TYPE( AudioStream ); //children are all saved as AudioStream, so they can be exchanged
72 
73 protected:
74  static void _bind_methods();
75 public:
76 
77  virtual Ref<AudioStreamPlayback> instance_playback()=0;
78 
79 
80 };
81 
82 
83 #endif // AUDIO_STREAM_H
Definition: audio_stream.h:68
Definition: reference.h:40
Definition: resource.h:89
Definition: audio_stream.h:35
Definition: ustring.h:64