bone_attachment.h
1 /*************************************************************************/
2 /* bone_attachment.h */
3 /*************************************************************************/
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29 #ifndef BONE_ATTACHMENT_H
30 #define BONE_ATTACHMENT_H
31 
32 #include "scene/3d/skeleton.h"
33 
34 class BoneAttachment : public Spatial {
35 
36  OBJ_TYPE(BoneAttachment,Spatial);
37 
38  bool bound;
39  String bone_name;
40 
41  void _check_bind();
42  void _check_unbind();
43 protected:
44 
45  bool _get(const StringName& p_name,Variant &r_ret) const;
46  bool _set(const StringName& p_name, const Variant& p_value);
47  void _get_property_list( List<PropertyInfo>* p_list ) const;
48  void _notification(int p_what);
49 
50 public:
51 
52  void set_bone_name(const String& p_name);
53  String get_bone_name() const;
54 
56 };
57 
58 #endif // BONE_ATTACHMENT_H
Definition: variant.h:74
Definition: string_db.h:48
Definition: bone_attachment.h:34
Definition: ustring.h:64
Definition: spatial.h:56