button.h
1 /*************************************************************************/
2 /* button.h */
3 /*************************************************************************/
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29 #ifndef BUTTON_H
30 #define BUTTON_H
31 
32 #include "scene/gui/base_button.h"
36 class Button : public BaseButton {
37 
38  OBJ_TYPE( Button, BaseButton );
39 public:
40 
41 
42  enum TextAlign {
43  ALIGN_LEFT,
44  ALIGN_CENTER,
45  ALIGN_RIGHT
46  };
47 
48 private:
49 
50  bool flat;
51  String text;
52  Ref<Texture> icon;
53  bool clip_text;
54  TextAlign align;
55 
56 
57 
58 protected:
59 
60  virtual Size2 get_minimum_size() const;
61  void _notification(int p_what);
62  static void _bind_methods();
63 public:
64 //
65  void set_text(const String& p_text);
66  String get_text() const;
67 
68  void set_icon(const Ref<Texture>& p_icon);
69  Ref<Texture> get_icon() const;
70 
71  void set_flat(bool p_flat);
72  bool is_flat() const;
73 
74  void set_clip_text(bool p_clip_text);
75  bool get_clip_text() const;
76 
77  void set_text_align(TextAlign p_align);
78  TextAlign get_text_align() const;
79 
80  Button(const String& p_text=String());
81  ~Button();
82 
83 };
84 
85 
86 VARIANT_ENUM_CAST(Button::TextAlign);
87 
88 #endif
Definition: base_button.h:40
Definition: math_2d.h:65
Definition: ustring.h:64
Definition: button.h:36