canvas_layer.h
1 /*************************************************************************/
2 /* canvas_layer.h */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* http://www.godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
9 /* */
10 /* Permission is hereby granted, free of charge, to any person obtaining */
11 /* a copy of this software and associated documentation files (the */
12 /* "Software"), to deal in the Software without restriction, including */
13 /* without limitation the rights to use, copy, modify, merge, publish, */
14 /* distribute, sublicense, and/or sell copies of the Software, and to */
15 /* permit persons to whom the Software is furnished to do so, subject to */
16 /* the following conditions: */
17 /* */
18 /* The above copyright notice and this permission notice shall be */
19 /* included in all copies or substantial portions of the Software. */
20 /* */
21 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
22 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
23 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
24 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
25 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
26 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
27 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
28 /*************************************************************************/
29 #ifndef CANVAS_LAYER_H
30 #define CANVAS_LAYER_H
31 
32 #include "scene/main/node.h"
33 #include "scene/resources/world_2d.h"
34 
35 
36 class Viewport;
37 class CanvasLayer : public Node {
38 
39  OBJ_TYPE( CanvasLayer, Node );
40 
41  bool locrotscale_dirty;
42  Vector2 ofs;
43  Vector2 scale;
44  real_t rot;
45  int layer;
46  Matrix32 transform;
47  Ref<World2D> canvas;
48  RID viewport;
49  Viewport *vp;
50 
51  // Deprecated, should be removed in a future version.
52  void _set_rotationd(real_t p_rotation);
53  real_t _get_rotationd() const;
54 
55  void _update_xform();
56  void _update_locrotscale();
57 
58 protected:
59 
60  void _notification(int p_what);
61  static void _bind_methods();
62 public:
63 
64  void set_layer(int p_xform);
65  int get_layer() const;
66 
67  void set_transform(const Matrix32& p_xform);
68  Matrix32 get_transform() const;
69 
70  void set_offset(const Vector2& p_offset);
71  Vector2 get_offset() const;
72 
73  void set_rotation(real_t p_radians);
74  real_t get_rotation() const;
75 
76  void set_rotationd(real_t p_degrees);
77  real_t get_rotationd() const;
78 
79  void set_scale(const Vector2& p_scale);
80  Vector2 get_scale() const;
81 
82  Ref<World2D> get_world_2d() const;
83 
84  Size2 get_viewport_size() const;
85 
86  RID get_viewport() const;
87 
88  CanvasLayer();
89 };
90 
91 #endif // CANVAS_LAYER_H
Definition: viewport.h:75
Definition: node.h:42
Definition: rid.h:47
Definition: canvas_layer.h:37
Definition: math_2d.h:65
Definition: math_2d.h:554