#include <resource_format_image.h>
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virtual RES | load (const String &p_path, const String &p_original_path="", Error *r_error=NULL) |
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virtual void | get_recognized_extensions (List< String > *p_extensions) const |
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virtual bool | handles_type (const String &p_type) const |
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virtual String | get_resource_type (const String &p_path) const |
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virtual Ref< ResourceInteractiveLoader > | load_interactive (const String &p_path, Error *r_error=NULL) |
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virtual void | get_recognized_extensions_for_type (const String &p_type, List< String > *p_extensions) const |
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bool | recognize (const String &p_extension) const |
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virtual void | get_dependencies (const String &p_path, List< String > *p_dependencies, bool p_add_types=false) |
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virtual Error | load_import_metadata (const String &p_path, Ref< ResourceImportMetadata > &r_var) const |
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virtual Error | rename_dependencies (const String &p_path, const Map< String, String > &p_map) |
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The documentation for this class was generated from the following files:
- /Users/huihoo/Downloads/godot-2.0.4-stable/scene/io/resource_format_image.h
- /Users/huihoo/Downloads/godot-2.0.4-stable/scene/io/resource_format_image.cpp