config_file.h
1 /*************************************************************************/
2 /* config_file.h */
3 /*************************************************************************/
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5 /* GODOT ENGINE */
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28 /*************************************************************************/
29 #ifndef CONFIG_FILE_H
30 #define CONFIG_FILE_H
31 
32 #include "reference.h"
33 
34 
35 class ConfigFile : public Reference {
36 
37  OBJ_TYPE(ConfigFile,Reference);
38 
40 
41  StringArray _get_sections() const;
42  StringArray _get_section_keys(const String& p_section) const;
43 protected:
44 
45  static void _bind_methods();
46 public:
47 
48  void set_value(const String& p_section, const String& p_key, const Variant& p_value);
49  Variant get_value(const String& p_section, const String& p_key, Variant p_default=Variant()) const;
50 
51  bool has_section(const String& p_section) const;
52  bool has_section_key(const String& p_section,const String& p_key) const;
53 
54  void get_sections(List<String> *r_sections) const;
55  void get_section_keys(const String& p_section,List<String> *r_keys) const;
56 
57  Error save(const String& p_path);
58  Error load(const String& p_path);
59 
60  ConfigFile();
61 };
62 
63 #endif // CONFIG_FILE_H
Definition: config_file.h:35
Definition: variant.h:74
Definition: reference.h:40
Definition: map.h:41
Definition: dvector.h:43
Definition: ustring.h:64