input.h
1 /*************************************************************************/
2 /* input.h */
3 /*************************************************************************/
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29 #ifndef INPUT_H
30 #define INPUT_H
31 
32 #include "object.h"
33 #include "os/thread_safe.h"
34 #include "os/main_loop.h"
35 
36 class Input : public Object {
37 
38  OBJ_TYPE( Input, Object );
39 
40  static Input *singleton;
41 
42 protected:
43 
44  static void _bind_methods();
45 public:
46 
47  enum MouseMode {
48  MOUSE_MODE_VISIBLE,
49  MOUSE_MODE_HIDDEN,
50  MOUSE_MODE_CAPTURED
51  };
52 
53  void set_mouse_mode(MouseMode p_mode);
54  MouseMode get_mouse_mode() const;
55 
56  static Input *get_singleton();
57 
58  virtual bool is_key_pressed(int p_scancode)=0;
59  virtual bool is_mouse_button_pressed(int p_button)=0;
60  virtual bool is_joy_button_pressed(int p_device, int p_button)=0;
61  virtual bool is_action_pressed(const StringName& p_action)=0;
62 
63  virtual float get_joy_axis(int p_device,int p_axis)=0;
64  virtual String get_joy_name(int p_idx)=0;
65  virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid)=0;
66  virtual void add_joy_mapping(String p_mapping, bool p_update_existing=false)=0;
67  virtual void remove_joy_mapping(String p_guid)=0;
68  virtual bool is_joy_known(int p_device)=0;
69  virtual String get_joy_guid(int p_device) const=0;
70 
71  virtual Point2 get_mouse_pos() const=0;
72  virtual Point2 get_mouse_speed() const=0;
73  virtual int get_mouse_button_mask() const=0;
74 
75  virtual void warp_mouse_pos(const Vector2& p_to)=0;
76 
77  virtual Vector3 get_accelerometer()=0;
78 
79  virtual void action_press(const StringName& p_action)=0;
80  virtual void action_release(const StringName& p_action)=0;
81 
82  void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
83 
84  virtual bool is_emulating_touchscreen() const=0;
85 
86  virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2())=0;
87  virtual void set_mouse_in_window(bool p_in_window)=0;
88 
89  Input();
90 };
91 
92 VARIANT_ENUM_CAST(Input::MouseMode);
93 
94 
95 #endif // INPUT_H
Definition: string_db.h:48
Definition: vector3.h:38
Definition: input.h:36
Definition: math_2d.h:65
Definition: ustring.h:64
Definition: object.h:317