mesh_library.h
1 /*************************************************************************/
2 /* mesh_library.h */
3 /*************************************************************************/
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29 #ifndef GRID_THEME_H
30 #define GRID_THEME_H
31 
32 #include "resource.h"
33 #include "mesh.h"
34 #include "shape.h"
35 #include "map.h"
36 
37 class MeshLibrary : public Resource {
38 
39  OBJ_TYPE(MeshLibrary,Resource);
40  RES_BASE_EXTENSION("gt");
41 
42  struct Item {
43 
44  String name;
45  Ref<Mesh> mesh;
46  Ref<Shape> shape;
47  Ref<Texture> preview;
48  };
49 
50  Map<int,Item> item_map;
51 
52 protected:
53 
54  bool _set(const StringName& p_name, const Variant& p_value);
55  bool _get(const StringName& p_name,Variant &r_ret) const;
56  void _get_property_list( List<PropertyInfo> *p_list) const;
57 
58  static void _bind_methods();
59 public:
60 
61 
62  void create_item(int p_item);
63  void set_item_name(int p_item,const String& p_name);
64  void set_item_mesh(int p_item,const Ref<Mesh>& p_mesh);
65  void set_item_shape(int p_item,const Ref<Shape>& p_shape);
66  void set_item_preview(int p_item,const Ref<Texture>& p_preview);
67  String get_item_name(int p_item) const;
68  Ref<Mesh> get_item_mesh(int p_item) const;
69  Ref<Shape> get_item_shape(int p_item) const;
70  Ref<Texture> get_item_preview(int p_item) const;
71 
72  void remove_item(int p_item);
73  bool has_item(int p_item) const;
74 
75  void clear();
76 
77  int find_item_name(const String& p_name) const;
78 
79  Vector<int> get_item_list() const;
80  int get_last_unused_item_id() const;
81 
82  MeshLibrary();
83  ~MeshLibrary();
84 };
85 
86 #endif // CUBE_GRID_THEME_H
Definition: variant.h:74
Definition: mesh_library.h:37
Definition: string_db.h:48
Definition: resource.h:89
Definition: ustring.h:64