performance.h
1 /*************************************************************************/
2 /* performance.h */
3 /*************************************************************************/
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29 #ifndef PERFORMANCE_H
30 #define PERFORMANCE_H
31 
32 #include "object.h"
33 
34 #define PERF_WARN_OFFLINE_FUNCTION
35 #define PERF_WARN_PROCESS_SYNC
36 
37 
38 class Performance : public Object {
39 
40  OBJ_TYPE(Performance,Object);
41 
42  static Performance *singleton;
43  static void _bind_methods();
44 
45  float _process_time;
46  float _fixed_process_time;
47 public:
48 
49  enum Monitor {
50 
51  TIME_FPS,
52  TIME_PROCESS,
53  TIME_FIXED_PROCESS,
54  MEMORY_STATIC,
55  MEMORY_DYNAMIC,
56  MEMORY_STATIC_MAX,
57  MEMORY_DYNAMIC_MAX,
58  MEMORY_MESSAGE_BUFFER_MAX,
59  OBJECT_COUNT,
60  OBJECT_RESOURCE_COUNT,
61  OBJECT_NODE_COUNT,
62  RENDER_OBJECTS_IN_FRAME,
63  RENDER_VERTICES_IN_FRAME,
64  RENDER_MATERIAL_CHANGES_IN_FRAME,
65  RENDER_SHADER_CHANGES_IN_FRAME,
66  RENDER_SURFACE_CHANGES_IN_FRAME,
67  RENDER_DRAW_CALLS_IN_FRAME,
68  RENDER_VIDEO_MEM_USED,
69  RENDER_TEXTURE_MEM_USED,
70  RENDER_VERTEX_MEM_USED,
71  RENDER_USAGE_VIDEO_MEM_TOTAL,
72  PHYSICS_2D_ACTIVE_OBJECTS,
73  PHYSICS_2D_COLLISION_PAIRS,
74  PHYSICS_2D_ISLAND_COUNT,
75  PHYSICS_3D_ACTIVE_OBJECTS,
76  PHYSICS_3D_COLLISION_PAIRS,
77  PHYSICS_3D_ISLAND_COUNT,
78  //physics
79  MONITOR_MAX
80  };
81 
82 
83  float get_monitor(Monitor p_monitor) const;
84  String get_monitor_name(Monitor p_monitor) const;
85 
86  void set_process_time(float p_pt);
87  void set_fixed_process_time(float p_pt);
88 
89  static Performance *get_singleton() { return singleton; }
90 
91  Performance();
92 
93 };
94 
95 VARIANT_ENUM_CAST( Performance::Monitor );
96 
97 
98 #endif // PERFORMANCE_H
Definition: performance.h:38
Definition: ustring.h:64
Definition: object.h:317