split_container.h
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2 /* split_container.h */
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29 #ifndef SPLIT_CONTAINER_H
30 #define SPLIT_CONTAINER_H
31 
32 #include "scene/gui/container.h"
33 
34 
35 class SplitContainer : public Container {
36 
37  OBJ_TYPE(SplitContainer,Container);
38 public:
39  enum DraggerVisibility {
40  DRAGGER_VISIBLE,
41  DRAGGER_HIDDEN,
42  DRAGGER_HIDDEN_COLLAPSED
43  };
44 private:
45  bool vertical;
46  int expand_ofs;
47  int middle_sep;
48  bool dragging;
49  int drag_from;
50  int drag_ofs;
51  bool collapsed;
52  DraggerVisibility dragger_visibility;
53  bool mouse_inside;
54 
55 
56  Control *_getch(int p_idx) const;
57 
58  void _resort();
59 protected:
60 
61 
62  void _input_event(const InputEvent& p_event);
63  void _notification(int p_what);
64  static void _bind_methods();
65 public:
66 
67 
68 
69  void set_split_offset(int p_offset);
70  int get_split_offset() const;
71 
72  void set_collapsed(bool p_collapsed);
73  bool is_collapsed() const;
74 
75  void set_dragger_visibility(DraggerVisibility p_visibility);
76  DraggerVisibility get_dragger_visibility() const;
77 
78  virtual CursorShape get_cursor_shape(const Point2& p_pos=Point2i());
79 
80  virtual Size2 get_minimum_size() const;
81 
82  SplitContainer(bool p_vertical=false);
83 };
84 
85 VARIANT_ENUM_CAST(SplitContainer::DraggerVisibility);
86 
88 
90 
91 public:
92 
93  HSplitContainer() : SplitContainer(false) {set_default_cursor_shape(CURSOR_HSPLIT);}
94 };
95 
96 
98 
100 
101 public:
102 
103  VSplitContainer() : SplitContainer(true) {set_default_cursor_shape(CURSOR_VSPLIT);}
104 };
105 
106 #endif // SPLIT_CONTAINER_H
Definition: math_2d.h:369
Definition: container.h:34
Definition: split_container.h:87
Definition: input_event.h:263
Definition: split_container.h:35
Definition: split_container.h:97
Definition: math_2d.h:65
Definition: control.h:47