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_FORCE_INLINE_ int & | operator[] (int p_idx) |
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_FORCE_INLINE_ const int & | operator[] (int p_idx) const |
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Point2i | operator+ (const Point2i &p_v) const |
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void | operator+= (const Point2i &p_v) |
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Point2i | operator- (const Point2i &p_v) const |
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void | operator-= (const Point2i &p_v) |
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Point2i | operator* (const Point2i &p_v1) const |
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Point2i | operator* (const int &rvalue) const |
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void | operator*= (const int &rvalue) |
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Point2i | operator/ (const Point2i &p_v1) const |
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Point2i | operator/ (const int &rvalue) const |
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void | operator/= (const int &rvalue) |
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Point2i | operator- () const |
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bool | operator< (const Point2i &p_vec2) const |
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bool | operator> (const Point2i &p_vec2) const |
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bool | operator== (const Point2i &p_vec2) const |
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bool | operator!= (const Point2i &p_vec2) const |
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float | get_aspect () const |
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| operator String () const |
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| operator Vector2 () const |
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| Point2i (const Vector2 &p_vec2) |
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| Point2i (int p_x, int p_y) |
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union { |
int x |
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int width |
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}; | |
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union { |
int y |
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int height |
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}; | |
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The documentation for this struct was generated from the following files:
- /Users/huihoo/Downloads/godot-2.0.4-stable/core/math/math_2d.h
- /Users/huihoo/Downloads/godot-2.0.4-stable/core/math/math_2d.cpp