world.h
1 /*************************************************************************/
2 /* world.h */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
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28 /*************************************************************************/
29 #ifndef WORLD_H
30 #define WORLD_H
31 
32 #include "resource.h"
33 #include "servers/physics_server.h"
34 #include "servers/visual_server.h"
35 #include "servers/spatial_sound_server.h"
36 #include "scene/resources/environment.h"
37 
38 class SpatialIndexer;
39 class Camera;
40 class VisibilityNotifier;
41 
42 class World : public Resource {
43  OBJ_TYPE(World, Resource);
44  RES_BASE_EXTENSION("wrd");
45 private:
46  RID space;
47  RID scenario;
48  RID sound_space;
49  SpatialIndexer* indexer;
50  Ref<Environment> environment;
51 
52 protected:
53 
54  static void _bind_methods();
55 
56 friend class Camera;
57 friend class VisibilityNotifier;
58 
59  void _register_camera(Camera* p_camera);
60  void _update_camera(Camera* p_camera);
61  void _remove_camera(Camera* p_camera);
62 
63  void _register_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect);
64  void _update_notifier(VisibilityNotifier *p_notifier,const AABB& p_rect);
65  void _remove_notifier(VisibilityNotifier* p_notifier);
66 friend class Viewport;
67  void _update(uint64_t p_frame);
68 
69 
70 public:
71 
72  RID get_space() const;
73  RID get_scenario() const;
74  RID get_sound_space() const;
75  void set_environment(const Ref<Environment>& p_environment);
76  Ref<Environment> get_environment() const;
77 
78  PhysicsDirectSpaceState *get_direct_space_state();
79 
80  World();
81  ~World();
82 
83 };
84 
85 #endif // WORLD_H
Definition: viewport.h:75
Definition: world.h:42
Definition: aabb.h:43
Definition: camera.h:39
Definition: resource.h:89
Definition: rid.h:47
Definition: visibility_notifier.h:35
Definition: world.cpp:37