CompileShader(LPCSTR pSrcData, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, IDirect3DPixelShader9 **ppPixelShader, CString *disasm=NULL, CString *errmsg=NULL) | CPixelShaderCompiler | |
CPixelShaderCompiler(IDirect3DDevice9 *pD3DDev, bool fStaySilent=false) | CPixelShaderCompiler | |
~CPixelShaderCompiler() | CPixelShaderCompiler | [virtual] |