Abs() | Vector | |
Angle(Vector &a, Vector &b) | Vector | |
Angle(Vector &a) | Vector | |
Angle(double &u, double &v) | Vector | |
Angle() | Vector | |
Cross() | Vector | |
CrossSum() | Vector | |
Length() | Vector | |
Max(Vector &a) | Vector | |
Min(Vector &a) | Vector | |
Normal(Vector &a, Vector &b) | Vector | |
operator *(double d) | Vector | |
operator *(Vector &v) | Vector | |
operator *=(double d) | Vector | |
operator *=(Vector &v) | Vector | |
operator!=(const Vector &v) const | Vector | |
operator%(Vector &v) | Vector | |
operator+(double d) | Vector | |
operator+(Vector &v) | Vector | |
operator+=(double d) | Vector | |
operator+=(Vector &v) | Vector | |
operator-() | Vector | |
operator-(double d) | Vector | |
operator-(Vector &v) | Vector | |
operator-=(double d) | Vector | |
operator-=(Vector &v) | Vector | |
operator/(double d) | Vector | |
operator/(Vector &v) | Vector | |
operator/=(double d) | Vector | |
operator/=(Vector &v) | Vector | |
operator==(const Vector &v) const | Vector | |
operator[](int i) | Vector | |
operator|(Vector &v) | Vector | |
Pow(double exp) | Vector | |
Reflect(Vector &n) | Vector | |
Refract(Vector &n, double nFront, double nBack, double *nOut=NULL) | Vector | |
Refract2(Vector &n, double nFrom, double nTo, double *nOut=NULL) | Vector | |
Set(double x, double y, double z) | Vector | |
Sum() | Vector | |
Unit() | Vector | |
Unitalize() | Vector | |
Vector() | Vector | [inline] |
Vector(double x, double y, double z) | Vector | |
x | Vector | |
y | Vector | |
z | Vector | |