| Abs() | Vector | |
| Angle(Vector &a, Vector &b) | Vector | |
| Angle(Vector &a) | Vector | |
| Angle(double &u, double &v) | Vector | |
| Angle() | Vector | |
| Cross() | Vector | |
| CrossSum() | Vector | |
| Length() | Vector | |
| Max(Vector &a) | Vector | |
| Min(Vector &a) | Vector | |
| Normal(Vector &a, Vector &b) | Vector | |
| operator *(double d) | Vector | |
| operator *(Vector &v) | Vector | |
| operator *=(double d) | Vector | |
| operator *=(Vector &v) | Vector | |
| operator!=(const Vector &v) const | Vector | |
| operator%(Vector &v) | Vector | |
| operator+(double d) | Vector | |
| operator+(Vector &v) | Vector | |
| operator+=(double d) | Vector | |
| operator+=(Vector &v) | Vector | |
| operator-() | Vector | |
| operator-(double d) | Vector | |
| operator-(Vector &v) | Vector | |
| operator-=(double d) | Vector | |
| operator-=(Vector &v) | Vector | |
| operator/(double d) | Vector | |
| operator/(Vector &v) | Vector | |
| operator/=(double d) | Vector | |
| operator/=(Vector &v) | Vector | |
| operator==(const Vector &v) const | Vector | |
| operator[](int i) | Vector | |
| operator|(Vector &v) | Vector | |
| Pow(double exp) | Vector | |
| Reflect(Vector &n) | Vector | |
| Refract(Vector &n, double nFront, double nBack, double *nOut=NULL) | Vector | |
| Refract2(Vector &n, double nFrom, double nTo, double *nOut=NULL) | Vector | |
| Set(double x, double y, double z) | Vector | |
| Sum() | Vector | |
| Unit() | Vector | |
| Unitalize() | Vector | |
| Vector() | Vector | [inline] |
| Vector(double x, double y, double z) | Vector | |
| x | Vector | |
| y | Vector | |
| z | Vector | |