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old_checksum.c
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1 /*
2  * INET An implementation of the TCP/IP protocol suite for the LINUX
3  * operating system. INET is implemented using the BSD Socket
4  * interface as the means of communication with the user level.
5  *
6  * IP/TCP/UDP checksumming routines
7  *
8  * Authors: Jorge Cwik, <[email protected]>
9  * Arnt Gulbrandsen, <[email protected]>
10  * Tom May, <[email protected]>
11  * Lots of code moved from tcp.c and ip.c; see those files
12  * for more names.
13  *
14  * This program is free software; you can redistribute it and/or
15  * modify it under the terms of the GNU General Public License
16  * as published by the Free Software Foundation; either version
17  * 2 of the License, or (at your option) any later version.
18  */
19 
20 #include <net/checksum.h>
21 #include <net/module.h>
22 
23 #undef PROFILE_CHECKSUM
24 
25 #ifdef PROFILE_CHECKSUM
26 /* these are just for profiling the checksum code with an oscillioscope.. uh */
27 #if 0
28 #define BITOFF *((unsigned char *)0xb0000030) = 0xff
29 #define BITON *((unsigned char *)0xb0000030) = 0x0
30 #endif
31 #include <asm/io.h>
32 #define CBITON LED_ACTIVE_SET(1)
33 #define CBITOFF LED_ACTIVE_SET(0)
34 #define BITOFF
35 #define BITON
36 #else
37 #define BITOFF
38 #define BITON
39 #define CBITOFF
40 #define CBITON
41 #endif
42 
43 /*
44  * computes a partial checksum, e.g. for TCP/UDP fragments
45  */
46 
47 #include <asm/delay.h>
48 
49 __wsum csum_partial(const void *p, int len, __wsum __sum)
50 {
51  u32 sum = (__force u32)__sum;
52  const u16 *buff = p;
53  /*
54  * Experiments with ethernet and slip connections show that buff
55  * is aligned on either a 2-byte or 4-byte boundary.
56  */
57  const void *endMarker = p + len;
58  const void *marker = endMarker - (len % 16);
59 #if 0
60  if((int)buff & 0x3)
61  printk("unaligned buff %p\n", buff);
62  __delay(900); /* extra delay of 90 us to test performance hit */
63 #endif
64  BITON;
65  while (buff < marker) {
66  sum += *buff++;
67  sum += *buff++;
68  sum += *buff++;
69  sum += *buff++;
70  sum += *buff++;
71  sum += *buff++;
72  sum += *buff++;
73  sum += *buff++;
74  }
75  marker = endMarker - (len % 2);
76  while (buff < marker)
77  sum += *buff++;
78 
79  if (endMarker > buff)
80  sum += *(const u8 *)buff; /* add extra byte separately */
81 
82  BITOFF;
83  return (__force __wsum)sum;
84 }
85