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ps3gpu.h
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1 /*
2  * PS3 GPU declarations.
3  *
4  * Copyright 2009 Sony Corporation
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; version 2 of the License.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program.
17  * If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef _ASM_POWERPC_PS3GPU_H
21 #define _ASM_POWERPC_PS3GPU_H
22 
23 #include <linux/mutex.h>
24 
25 #include <asm/lv1call.h>
26 
27 
28 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
29 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
30 
31 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
32 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
33 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
34 #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
35 
36 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
37 
38 #define L1GPU_DISPLAY_SYNC_HSYNC 1
39 #define L1GPU_DISPLAY_SYNC_VSYNC 2
40 
41 
42 /* mutex synchronizing GPU accesses and video mode changes */
43 extern struct mutex ps3_gpu_mutex;
44 
45 
46 static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
47  u64 ddr_offset)
48 {
49  return lv1_gpu_context_attribute(context_handle,
51  head, ddr_offset, 0, 0);
52 }
53 
54 static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
55  u64 ddr_offset)
56 {
57  return lv1_gpu_context_attribute(context_handle,
59  head, ddr_offset, 0, 0);
60 }
61 
62 static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
63  u64 xdr_size, u64 ioif_offset)
64 {
65  return lv1_gpu_context_attribute(context_handle,
67  xdr_lpar, xdr_size, ioif_offset, 0);
68 }
69 
70 static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
71  u64 ioif_offset, u64 sync_width, u64 pitch)
72 {
73  return lv1_gpu_context_attribute(context_handle,
75  ddr_offset, ioif_offset, sync_width,
76  pitch);
77 }
78 
79 static inline int lv1_gpu_fb_close(u64 context_handle)
80 {
81  return lv1_gpu_context_attribute(context_handle,
83  0, 0, 0);
84 }
85 
86 #endif /* _ASM_POWERPC_PS3GPU_H */