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snd_ps3_reg.h
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1 /*
2  * Audio support for PS3
3  * Copyright (C) 2007 Sony Computer Entertainment Inc.
4  * Copyright 2006, 2007 Sony Corporation
5  * All rights reserved.
6  *
7  * This program is free software; you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; version 2 of the License.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19  */
20 
21 /*
22  * interrupt / configure registers
23  */
24 
25 #define PS3_AUDIO_INTR_0 (0x00000100)
26 #define PS3_AUDIO_INTR_EN_0 (0x00000140)
27 #define PS3_AUDIO_CONFIG (0x00000200)
28 
29 /*
30  * DMAC registers
31  * n:0..9
32  */
33 #define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x))
34 
35 #define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
36 #define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
37 #define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
38 #define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)
39 
40 /*
41  * mute control
42  */
43 #define PS3_AUDIO_AX_MCTRL (0x00004000)
44 #define PS3_AUDIO_AX_ISBP (0x00004004)
45 #define PS3_AUDIO_AX_AOBP (0x00004008)
46 #define PS3_AUDIO_AX_IC (0x00004010)
47 #define PS3_AUDIO_AX_IE (0x00004014)
48 #define PS3_AUDIO_AX_IS (0x00004018)
49 
50 /*
51  * three wire serial
52  * n:0..3
53  */
54 #define PS3_AUDIO_AO_MCTRL (0x00006000)
55 #define PS3_AUDIO_AO_3WMCTRL (0x00006004)
56 
57 #define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n))
58 
59 /*
60  * S/PDIF
61  * n:0..1
62  * x:0..11
63  * y:0..5
64  */
65 #define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n))
66 
67 #define PS3_AUDIO_AO_SPDCTRL(n) \
68  (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
69 #define PS3_AUDIO_AO_SPDUB(n, x) \
70  (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
71 #define PS3_AUDIO_AO_SPDCS(n, y) \
72  (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))
73 
74 
75 /*
76  PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
77  DMA channel triggered the interrupt. The interrupt status for a channel
78  can be cleared by writing a '1' to the corresponding bit. A new interrupt
79  cannot be generated until the previous interrupt has been cleared.
80 
81  Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
82  value of PS3_AUDIO_INTR_EN_0.
83 
84  31 24 23 16 15 8 7 0
85  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
86  |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
87  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
88 */
89 #define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2))
90 #define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9)
91 #define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8)
92 #define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7)
93 #define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6)
94 #define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5)
95 #define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4)
96 #define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3)
97 #define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2)
98 #define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1)
99 #define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0)
100 
101 /*
102  The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
103  an interrupt to the PU. Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
104  corresponding bit in PS3_AUDIO_INTR_0. The resulting bits are OR'd together
105  to generate the Audio interrupt.
106 
107  31 24 23 16 15 8 7 0
108  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
109  |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
110  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
111 
112  Bit assignments are same as PS3_AUDIO_INTR_0
113 */
114 
115 /*
116  PS3_AUDIO_CONFIG
117  31 24 23 16 15 8 7 0
118  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
119  |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
120  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
121 
122 */
123 
124 /* The CLEAR field cancels all pending transfers, and stops any running DMA
125  transfers. Any interrupts associated with the canceled transfers
126  will occur as if the transfer had finished.
127  Since this bit is designed to recover from DMA related issues
128  which are caused by unpredictable situations, it is preferred to wait
129  for normal DMA transfer end without using this bit.
130 */
131 #define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */
132 
133 /*
134  PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register
135 
136  31 24 23 16 15 8 7 0
137  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
138  |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
139  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
140 */
141 
142 /* 3 Wire Audio Serial Output Channel Mutes (0..3) */
143 #define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */
144 #define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */
145 #define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */
146 #define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */
147 #define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */
148 
149 /* S/PDIF mutes (0,1)*/
150 #define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */
151 #define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */
152 #define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */
153 
154 /* All 3 Wire Serial Outputs Mute */
155 #define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */
156 
157 /* All S/PDIF Mute */
158 #define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */
159 
160 /* All Audio Outputs Mute */
161 #define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */
162 
163 /*
164  S/PDIF Outputs Buffer Read/Write Pointer Register
165 
166  31 24 23 16 15 8 7 0
167  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
168  |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
169  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
170 
171 */
172 /*
173  S/PDIF Output Channel Read Buffer Numbers
174  Buffer number is value of field.
175  Indicates current read access buffer ID from Audio Data
176  Transfer controller of S/PDIF Output
177 */
178 
179 #define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
180 #define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */
181 #define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */
182 
183 /*
184 S/PDIF Output Channel Buffer Write Numbers
185 Indicates current write access buffer ID from bus master.
186 */
187 #define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */
188 #define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */
189 #define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */
190 
191 /*
192  3 Wire Audio Serial Outputs Buffer Read/Write
193  Pointer Register
194  Buffer number is value of field
195 
196  31 24 23 16 15 8 7 0
197  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
198  |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
199  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
200 */
201 
202 /*
203 3 Wire Audio Serial Output Channel Buffer Read Numbers
204 Indicates current read access buffer Id from Audio Data Transfer
205 Controller of 3 Wire Audio Serial Output Channels
206 */
207 #define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */
208 
209 #define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */
210 #define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */
211 #define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */
212 #define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */
213 
214 /*
215 3 Wire Audio Serial Output Channel Buffer Write Numbers
216 Indicates current write access buffer ID from bus master.
217 */
218 #define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */
219 
220 #define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */
221 #define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */
222 #define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */
223 #define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */
224 
225 
226 
227 /*
228 Audio Port Interrupt Condition Register
229 For the fields in this register, the following values apply:
230 0 = Interrupt is generated every interrupt event.
231 1 = Interrupt is generated every 2 interrupt events.
232 2 = Interrupt is generated every 4 interrupt events.
233 3 = Reserved
234 
235 
236  31 24 23 16 15 8 7 0
237  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
238  |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
239  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
240 */
241 /*
242 All 3-Wire Audio Serial Outputs Interrupt Mode
243 Configures the Interrupt and Signal Notification
244 condition of all 3-wire Audio Serial Outputs.
245 */
246 #define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */
247 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */
248 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */
249 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */
250 
251 /*
252 S/PDIF Output Channel Interrupt Modes
253 Configures the Interrupt and signal Notification
254 conditions of S/PDIF output channels.
255 */
256 #define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */
257 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */
258 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */
259 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */
260 
261 #define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */
262 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */
263 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */
264 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */
265 
266 /*
267 Audio Port interrupt Enable Register
268 Configures whether to enable or disable each Interrupt Generation.
269 
270 
271  31 24 23 16 15 8 7 0
272  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
273  |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
274  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
275 
276 */
277 
278 /*
279 3 Wire Audio Serial Output Channel Buffer Underflow
280 Interrupt Enables
281 Select enable/disable of Buffer Underflow Interrupts for
282 3-Wire Audio Serial Output Channels
283 DISABLED=Interrupt generation disabled.
284 */
285 #define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */
286 #define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */
287 #define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */
288 #define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */
289 #define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */
290 
291 /* S/PDIF Output Channel Buffer Underflow Interrupt Enables */
292 
293 #define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */
294 #define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */
295 #define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */
296 
297 /* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */
298 
299 #define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */
300 #define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */
301 #define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */
302 
303 /* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */
304 
305 #define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */
306 #define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */
307 #define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */
308 #define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */
309 #define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */
310 
311 /* S/PDIF Output Channel Buffer Empty Interrupt Enables */
312 
313 #define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */
314 #define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */
315 #define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */
316 
317 /*
318 Audio Port Interrupt Status Register
319 Indicates Interrupt status, which interrupt has occurred, and can clear
320 each interrupt in this register.
321 Writing 1b to a field containing 1b clears field and de-asserts interrupt.
322 Writing 0b to a field has no effect.
323 Field vaules are the following:
324 0 - Interrupt hasn't occurred.
325 1 - Interrupt has occurred.
326 
327 
328  31 24 23 16 15 8 7 0
329  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
330  |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
331  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
332 
333  Bit assignment are same as AX_IE
334 */
335 
336 /*
337 Audio Output Master Control Register
338 Configures Master Clock and other master Audio Output Settings
339 
340 
341  31 24 23 16 15 8 7 0
342  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
343  |0|SCKSE|0|SCKSE| MR0 | MR1 |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
344  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
345 */
346 
347 /*
348 MCLK Output Control
349 Controls mclko[1] output.
350 0 - Disable output (fixed at High)
351 1 - Output clock produced by clock selected
352 with scksel1 by mr1
353 2 - Reserved
354 3 - Reserved
355 */
356 
357 #define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */
358 #define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */
359 #define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */
360 #define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */
361 #define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */
362 
363 /*
364 MCLK Output Control
365 Controls mclko[0] output.
366 0 - Disable output (fixed at High)
367 1 - Output clock produced by clock selected
368 with SCKSEL0 by MR0
369 2 - Reserved
370 3 - Reserved
371 */
372 #define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */
373 #define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */
374 #define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */
375 #define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */
376 #define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */
377 /*
378 Master Clock Rate 1
379 Sets the divide ration of Master Clock1 (clock output from
380 mclko[1] for the input clock selected by scksel1.
381 */
382 #define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16)
383 #define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */
384 /*
385 Master Clock Rate 0
386 Sets the divide ratio of Master Clock0 (clock output from
387 mclko[0] for the input clock selected by scksel0).
388 */
389 #define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */
390 #define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */
391 /*
392 System Clock Select 0/1
393 Selects the system clock to be used as Master Clock 0/1
394 Input the system clock that is appropriate for the sampling
395 rate.
396 */
397 #define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */
398 #define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */
399 
400 #define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */
401 #define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */
402 
403 
404 /*
405 3-Wire Audio Output Master Control Register
406 Configures clock, 3-Wire Audio Serial Output Enable, and
407 other 3-Wire Audio Serial Output Master Settings
408 
409 
410  31 24 23 16 15 8 7 0
411  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
412  |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
413  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
414 */
415 
416 
417 /*
418 LRCKO Polarity
419 0 - Reserved
420 1 - default
421 */
422 #define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */
423 #define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */
424 
425 /* LRCK Output Disable */
426 
427 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */
428 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */
429 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */
430 
431 /* Bit Clock Output Disable */
432 
433 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */
434 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */
435 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */
436 
437 /*
438 3-Wire Audio Serial Output Channel 0-3 Operational
439 Status. Each bit becomes 1 after each 3-Wire Audio
440 Serial Output Channel N is in action by setting 1 to
441 asoen.
442 Each bit becomes 0 after each 3-Wire Audio Serial Output
443 Channel N is out of action by setting 0 to asoen.
444 */
445 #define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */
446 #define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */
447 #define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */
448 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \
449  PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
450 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \
451  PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)
452 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \
453  PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)
454 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \
455  PS3_AUDIO_AO_3WMCTRL_ASORUN(1)
456 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \
457  PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)
458 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \
459  PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)
460 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \
461  PS3_AUDIO_AO_3WMCTRL_ASORUN(2)
462 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \
463  PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)
464 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \
465  PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)
466 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \
467  PS3_AUDIO_AO_3WMCTRL_ASORUN(3)
468 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \
469  PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)
470 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \
471  PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)
472 
473 /*
474 Sampling Rate
475 Specifies the divide ratio of the bit clock (clock output
476 from bclko) used by the 3-wire Audio Output Clock, which
477 is applied to the master clock selected by mcksel.
478 Data output is synchronized with this clock.
479 */
480 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */
481 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */
482 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */
483 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */
484 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */
485 
486 /*
487 Master Clock Select
488 0 - Master Clock 0
489 1 - Master Clock 1
490 */
491 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */
492 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */
493 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */
494 
495 /*
496 Enables and disables 4ch 3-Wire Audio Serial Output
497 operation. Each Bit from 0 to 3 corresponds to an
498 output channel, which means that each output channel
499 can be enabled or disabled individually. When
500 multiple channels are enabled at the same time, output
501 operations are performed in synchronization.
502 Bit 0 - Output Channel 0 (SDOUT[0])
503 Bit 1 - Output Channel 1 (SDOUT[1])
504 Bit 2 - Output Channel 2 (SDOUT[2])
505 Bit 3 - Output Channel 3 (SDOUT[3])
506 */
507 #define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */
508 #define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */
509 #define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */
510 
511 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
512  PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */
513 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
514  PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */
515 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
516  PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */
517 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
518  PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */
519 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
520  PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */
521 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
522  PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */
523 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
524  PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */
525 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
526  PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */
527 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
528  PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */
529 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
530  PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */
531 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
532  PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */
533 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
534  PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */
535 
536 /*
537 3-Wire Audio Serial output Channel 0-3 Control Register
538 Configures settings for 3-Wire Serial Audio Output Channel 0-3
539 
540 
541  31 24 23 16 15 8 7 0
542  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
543  |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL
544  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
545 
546 */
547 /*
548 Data Bit Mode
549 Specifies the number of data bits
550 0 - 16 bits
551 1 - reserved
552 2 - 20 bits
553 3 - 24 bits
554 */
555 #define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */
556 #define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */
557 #define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */
558 #define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */
559 #define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */
560 /*
561 Data Format Mode
562 Specifies the data format where (LSB side or MSB) the data(in 20 bit
563 or 24 bit resolution mode) is put in a 32 bit field.
564 0 - Data put on LSB side
565 1 - Data put on MSB side
566 */
567 #define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */
568 #define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */
569 #define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */
570 /*
571 Buffer Reset
572 Performs buffer reset. Writing 1 to this bit initializes the
573 corresponding 3-Wire Audio Output buffers(both L and R).
574 */
575 #define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */
576 #define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */
577 #define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */
578 
579 /*
580 S/PDIF Audio Output Channel 0/1 Control Register
581 Configures settings for S/PDIF Audio Output Channel 0/1.
582 
583  31 24 23 16 15 8 7 0
584  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
585  |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL
586  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
587 */
588 /*
589 Buffer reset. Writing 1 to this bit initializes the
590 corresponding S/PDIF output buffer pointer.
591 */
592 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */
593 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */
594 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */
595 
596 /*
597 Data Bit Mode
598 Specifies number of data bits
599 0 - 16 bits
600 1 - Reserved
601 2 - 20 bits
602 3 - 24 bits
603 */
604 #define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */
605 #define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */
606 #define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */
607 #define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */
608 #define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */
609 /*
610 Data format Mode
611 Specifies the data format, where (LSB side or MSB)
612 the data(in 20 or 24 bit resolution) is put in the
613 32 bit field.
614 0 - LSB Side
615 1 - MSB Side
616 */
617 #define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */
618 #define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */
619 #define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */
620 /*
621 Source Select
622 Specifies the source of the S/PDIF output. When 0, output
623 operation is controlled by 3wen[0] of AO_3WMCTRL register.
624 The SR must have the same setting as the a0_3wmctrl reg.
625 0 - 3-Wire Audio OUT Ch0 Buffer
626 1 - S/PDIF buffer
627 */
628 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */
629 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */
630 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */
631 /*
632 Sampling Rate
633 Specifies the divide ratio of the bit clock (clock output
634 from bclko) used by the S/PDIF Output Clock, which
635 is applied to the master clock selected by mcksel.
636 */
637 #define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */
638 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */
639 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */
640 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */
641 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */
642 /*
643 Master Clock Select
644 0 - Master Clock 0
645 1 - Master Clock 1
646 */
647 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */
648 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */
649 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */
650 
651 /*
652 S/PDIF Output Channel Operational Status
653 This bit becomes 1 after S/PDIF Output Channel is in
654 action by setting 1 to spoen. This bit becomes 0
655 after S/PDIF Output Channel is out of action by setting
656 0 to spoen.
657 */
658 #define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */
659 #define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */
660 #define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */
661 
662 /*
663 S/PDIF Audio Output Channel Output Enable
664 Enables and disables output operation. This bit is used
665 only when sposs = 1
666 */
667 #define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */
668 #define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */
669 #define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */
670 
671 /*
672 S/PDIF Audio Output Channel Channel Status
673 Setting Registers.
674 Configures channel status bit settings for each block
675 (192 bits).
676 Output is performed from the MSB(AO_SPDCS0 register bit 31).
677 The same value is added for subframes within the same frame.
678  31 24 23 16 15 8 7 0
679  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
680  | SPOCS | AO_SPDCS
681  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
682 
683 S/PDIF Audio Output Channel User Bit Setting
684 Configures user bit settings for each block (384 bits).
685 Output is performed from the MSB(ao_spdub0 register bit 31).
686 
687 
688  31 24 23 16 15 8 7 0
689  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
690  | SPOUB | AO_SPDUB
691  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
692 */
693 /*****************************************************************************
694  *
695  * DMAC register
696  *
697  *****************************************************************************/
698 /*
699 The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
700 its status
701 
702  31 24 23 16 15 8 7 0
703  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
704  |0 0 0 0 0|STATU|0 0 0| EVENT |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK
705  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
706 */
707 /*
708 The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
709 occurs.
710 It will return to the DONE state when the request is completed.
711 The registers for a DMA channel should only be written if REQUEST is IDLE.
712 */
713 
714 #define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */
715 #define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */
716 #define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */
717 
718 /*
719  *The EVENT field is used to set the event in which
720  *the DMA request becomes active.
721  */
722 #define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */
723 #define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */
724 #define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
725 #define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */
726 #define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */
727 #define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */
728 #define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */
729 #define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */
730 #define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */
731 #define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */
732 #define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
733  (0x09 << 16) /* RW--V */
734 #define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */
735 #define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */
736 #define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
737  (0x0C << 16) /* RW--V */
738 #define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */
739 #define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */
740 
741 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
742  ((0x13 + (n)) << 16) /* RW--V */
743 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */
744 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */
745 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */
746 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */
747 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */
748 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */
749 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */
750 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */
751 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */
752 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */
753 
754 /*
755 The STATUS field can be used to monitor the progress of a DMA request.
756 DONE indicates the previous request has completed.
757 EVENT indicates that the DMA engine is waiting for the EVENT to occur.
758 PENDING indicates that the DMA engine has not started processing this
759 request, but the EVENT has occurred.
760 DMA indicates that the data transfer is in progress.
761 NOTIFY indicates that the notifier signalling end of transfer is being written.
762 CLEAR indicated that the previous transfer was cleared.
763 ERROR indicates the previous transfer requested an unsupported
764 source/destination combination.
765 */
766 
767 #define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */
768 #define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */
769 #define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */
770 #define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */
771 #define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */
772 #define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */
773 #define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */
774 #define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */
775 
776 /*
777 The PS3_AUDIO_SOURCE register specifies the source address for transfers.
778 
779 
780  31 24 23 16 15 8 7 0
781  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
782  | START |0 0 0 0 0|TAR| SOURCE
783  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
784 */
785 
786 /*
787 The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
788 to a 128 byte boundary. The low seven bits are assumed to be 0.
789 */
790 
791 #define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */
792 
793 /*
794 The TARGET field specifies the memory space containing the source address.
795 */
796 
797 #define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */
798 #define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */
799 
800 /*
801 The PS3_AUDIO_DEST register specifies the destination address for transfers.
802 
803 
804  31 24 23 16 15 8 7 0
805  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
806  | START |0 0 0 0 0|TAR| DEST
807  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
808 */
809 
810 /*
811 The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
812 to a 128 byte boundary. The low seven bits are assumed to be 0.
813 */
814 
815 #define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */
816 
817 /*
818 The TARGET field specifies the memory space containing the destination address
819 AUDIOFIFO = Audio WriteData FIFO,
820 */
821 
822 #define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */
823 #define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */
824 
825 /*
826 PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.
827 So a value of 0 means 128-bytes will get transferred.
828 
829 
830  31 24 23 16 15 8 7 0
831  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
832  |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0| BLOCKS | DMASIZE
833  +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
834 */
835 
836 
837 #define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */
838 
839 /*
840  * source/destination address for internal fifos
841  */
842 #define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n)))
843 #define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n)))
844 
845 #define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n)))
846 
847 
848 /*
849  * field attiribute
850  *
851  * Read
852  * ' ' = Other Information
853  * '-' = Field is part of a write-only register
854  * 'C' = Value read is always the same, constant value line follows (C)
855  * 'R' = Value is read
856  *
857  * Write
858  * ' ' = Other Information
859  * '-' = Must not be written (D), value ignored when written (R,A,F)
860  * 'W' = Can be written
861  *
862  * Internal State
863  * ' ' = Other Information
864  * '-' = No internal state
865  * 'X' = Internal state, initial value is unknown
866  * 'I' = Internal state, initial value is known and follows (I)
867  *
868  * Declaration/Size
869  * ' ' = Other Information
870  * '-' = Does Not Apply
871  * 'V' = Type is void
872  * 'U' = Type is unsigned integer
873  * 'S' = Type is signed integer
874  * 'F' = Type is IEEE floating point
875  * '1' = Byte size (008)
876  * '2' = Short size (016)
877  * '3' = Three byte size (024)
878  * '4' = Word size (032)
879  * '8' = Double size (064)
880  *
881  * Define Indicator
882  * ' ' = Other Information
883  * 'D' = Device
884  * 'M' = Memory
885  * 'R' = Register
886  * 'A' = Array of Registers
887  * 'F' = Field
888  * 'V' = Value
889  * 'T' = Task
890  */
891