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svga_escape.h
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25 
26 /*
27  * svga_escape.h --
28  *
29  * Definitions for our own (vendor-specific) SVGA Escape commands.
30  */
31 
32 #ifndef _SVGA_ESCAPE_H_
33 #define _SVGA_ESCAPE_H_
34 
35 
36 /*
37  * Namespace IDs for the escape command
38  */
39 
40 #define SVGA_ESCAPE_NSID_VMWARE 0x00000000
41 #define SVGA_ESCAPE_NSID_DEVEL 0xFFFFFFFF
42 
43 
44 /*
45  * Within SVGA_ESCAPE_NSID_VMWARE, we multiplex commands according to
46  * the first DWORD of escape data (after the nsID and size). As a
47  * guideline we're using the high word and low word as a major and
48  * minor command number, respectively.
49  *
50  * Major command number allocation:
51  *
52  * 0000: Reserved
53  * 0001: SVGA_ESCAPE_VMWARE_LOG (svga_binary_logger.h)
54  * 0002: SVGA_ESCAPE_VMWARE_VIDEO (svga_overlay.h)
55  * 0003: SVGA_ESCAPE_VMWARE_HINT (svga_escape.h)
56  */
57 
58 #define SVGA_ESCAPE_VMWARE_MAJOR_MASK 0xFFFF0000
59 
60 
61 /*
62  * SVGA Hint commands.
63  *
64  * These escapes let the SVGA driver provide optional information to
65  * he host about the state of the guest or guest applications. The
66  * host can use these hints to make user interface or performance
67  * decisions.
68  *
69  * Notes:
70  *
71  * - SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN is deprecated for guests
72  * that use the SVGA Screen Object extension. Instead of sending
73  * this escape, use the SVGA_SCREEN_FULLSCREEN_HINT flag on your
74  * Screen Object.
75  */
76 
77 #define SVGA_ESCAPE_VMWARE_HINT 0x00030000
78 #define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN 0x00030001 /* Deprecated */
79 
80 typedef
81 struct {
84  struct {
85  int32 x, y;
86  } monitorPosition;
88 
89 #endif /* _SVGA_ESCAPE_H_ */