LLVM API Documentation

SlotIndexes.cpp
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00001 //===-- SlotIndexes.cpp - Slot Indexes Pass  ------------------------------===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 
00010 #include "llvm/CodeGen/SlotIndexes.h"
00011 #include "llvm/ADT/Statistic.h"
00012 #include "llvm/CodeGen/MachineFunction.h"
00013 #include "llvm/Support/Debug.h"
00014 #include "llvm/Support/raw_ostream.h"
00015 #include "llvm/Target/TargetInstrInfo.h"
00016 
00017 using namespace llvm;
00018 
00019 #define DEBUG_TYPE "slotindexes"
00020 
00021 char SlotIndexes::ID = 0;
00022 INITIALIZE_PASS(SlotIndexes, "slotindexes",
00023                 "Slot index numbering", false, false)
00024 
00025 STATISTIC(NumLocalRenum,  "Number of local renumberings");
00026 STATISTIC(NumGlobalRenum, "Number of global renumberings");
00027 
00028 void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
00029   au.setPreservesAll();
00030   MachineFunctionPass::getAnalysisUsage(au);
00031 }
00032 
00033 void SlotIndexes::releaseMemory() {
00034   mi2iMap.clear();
00035   MBBRanges.clear();
00036   idx2MBBMap.clear();
00037   indexList.clear();
00038   ileAllocator.Reset();
00039 }
00040 
00041 bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
00042 
00043   // Compute numbering as follows:
00044   // Grab an iterator to the start of the index list.
00045   // Iterate over all MBBs, and within each MBB all MIs, keeping the MI
00046   // iterator in lock-step (though skipping it over indexes which have
00047   // null pointers in the instruction field).
00048   // At each iteration assert that the instruction pointed to in the index
00049   // is the same one pointed to by the MI iterator. This
00050 
00051   // FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
00052   // only need to be set up once after the first numbering is computed.
00053 
00054   mf = &fn;
00055 
00056   // Check that the list contains only the sentinal.
00057   assert(indexList.empty() && "Index list non-empty at initial numbering?");
00058   assert(idx2MBBMap.empty() &&
00059          "Index -> MBB mapping non-empty at initial numbering?");
00060   assert(MBBRanges.empty() &&
00061          "MBB -> Index mapping non-empty at initial numbering?");
00062   assert(mi2iMap.empty() &&
00063          "MachineInstr -> Index mapping non-empty at initial numbering?");
00064 
00065   unsigned index = 0;
00066   MBBRanges.resize(mf->getNumBlockIDs());
00067   idx2MBBMap.reserve(mf->size());
00068 
00069   indexList.push_back(createEntry(nullptr, index));
00070 
00071   // Iterate over the function.
00072   for (MachineFunction::iterator mbbItr = mf->begin(), mbbEnd = mf->end();
00073        mbbItr != mbbEnd; ++mbbItr) {
00074     MachineBasicBlock *mbb = &*mbbItr;
00075 
00076     // Insert an index for the MBB start.
00077     SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block);
00078 
00079     for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
00080          miItr != miEnd; ++miItr) {
00081       MachineInstr *mi = miItr;
00082       if (mi->isDebugValue())
00083         continue;
00084 
00085       // Insert a store index for the instr.
00086       indexList.push_back(createEntry(mi, index += SlotIndex::InstrDist));
00087 
00088       // Save this base index in the maps.
00089       mi2iMap.insert(std::make_pair(mi, SlotIndex(&indexList.back(),
00090                                                   SlotIndex::Slot_Block)));
00091     }
00092 
00093     // We insert one blank instructions between basic blocks.
00094     indexList.push_back(createEntry(nullptr, index += SlotIndex::InstrDist));
00095 
00096     MBBRanges[mbb->getNumber()].first = blockStartIndex;
00097     MBBRanges[mbb->getNumber()].second = SlotIndex(&indexList.back(),
00098                                                    SlotIndex::Slot_Block);
00099     idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, mbb));
00100   }
00101 
00102   // Sort the Idx2MBBMap
00103   std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
00104 
00105   DEBUG(mf->print(dbgs(), this));
00106 
00107   // And we're done!
00108   return false;
00109 }
00110 
00111 void SlotIndexes::renumberIndexes() {
00112   // Renumber updates the index of every element of the index list.
00113   DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n");
00114   ++NumGlobalRenum;
00115 
00116   unsigned index = 0;
00117 
00118   for (IndexList::iterator I = indexList.begin(), E = indexList.end();
00119        I != E; ++I) {
00120     I->setIndex(index);
00121     index += SlotIndex::InstrDist;
00122   }
00123 }
00124 
00125 // Renumber indexes locally after curItr was inserted, but failed to get a new
00126 // index.
00127 void SlotIndexes::renumberIndexes(IndexList::iterator curItr) {
00128   // Number indexes with half the default spacing so we can catch up quickly.
00129   const unsigned Space = SlotIndex::InstrDist/2;
00130   assert((Space & 3) == 0 && "InstrDist must be a multiple of 2*NUM");
00131 
00132   IndexList::iterator startItr = std::prev(curItr);
00133   unsigned index = startItr->getIndex();
00134   do {
00135     curItr->setIndex(index += Space);
00136     ++curItr;
00137     // If the next index is bigger, we have caught up.
00138   } while (curItr != indexList.end() && curItr->getIndex() <= index);
00139 
00140   DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex() << '-'
00141                << index << " ***\n");
00142   ++NumLocalRenum;
00143 }
00144 
00145 // Repair indexes after adding and removing instructions.
00146 void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
00147                                        MachineBasicBlock::iterator Begin,
00148                                        MachineBasicBlock::iterator End) {
00149   // FIXME: Is this really necessary? The only caller repairIntervalsForRange()
00150   // does the same thing.
00151   // Find anchor points, which are at the beginning/end of blocks or at
00152   // instructions that already have indexes.
00153   while (Begin != MBB->begin() && !hasIndex(Begin))
00154     --Begin;
00155   while (End != MBB->end() && !hasIndex(End))
00156     ++End;
00157 
00158   bool includeStart = (Begin == MBB->begin());
00159   SlotIndex startIdx;
00160   if (includeStart)
00161     startIdx = getMBBStartIdx(MBB);
00162   else
00163     startIdx = getInstructionIndex(Begin);
00164 
00165   SlotIndex endIdx;
00166   if (End == MBB->end())
00167     endIdx = getMBBEndIdx(MBB);
00168   else
00169     endIdx = getInstructionIndex(End);
00170 
00171   // FIXME: Conceptually, this code is implementing an iterator on MBB that
00172   // optionally includes an additional position prior to MBB->begin(), indicated
00173   // by the includeStart flag. This is done so that we can iterate MIs in a MBB
00174   // in parallel with SlotIndexes, but there should be a better way to do this.
00175   IndexList::iterator ListB = startIdx.listEntry();
00176   IndexList::iterator ListI = endIdx.listEntry();
00177   MachineBasicBlock::iterator MBBI = End;
00178   bool pastStart = false;
00179   while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
00180     assert(ListI->getIndex() >= startIdx.getIndex() &&
00181            (includeStart || !pastStart) &&
00182            "Decremented past the beginning of region to repair.");
00183 
00184     MachineInstr *SlotMI = ListI->getInstr();
00185     MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? MBBI : nullptr;
00186     bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
00187 
00188     if (SlotMI == MI && !MBBIAtBegin) {
00189       --ListI;
00190       if (MBBI != Begin)
00191         --MBBI;
00192       else
00193         pastStart = true;
00194     } else if (MI && mi2iMap.find(MI) == mi2iMap.end()) {
00195       if (MBBI != Begin)
00196         --MBBI;
00197       else
00198         pastStart = true;
00199     } else {
00200       --ListI;
00201       if (SlotMI)
00202         removeMachineInstrFromMaps(SlotMI);
00203     }
00204   }
00205 
00206   // In theory this could be combined with the previous loop, but it is tricky
00207   // to update the IndexList while we are iterating it.
00208   for (MachineBasicBlock::iterator I = End; I != Begin;) {
00209     --I;
00210     MachineInstr *MI = I;
00211     if (!MI->isDebugValue() && mi2iMap.find(MI) == mi2iMap.end())
00212       insertMachineInstrInMaps(MI);
00213   }
00214 }
00215 
00216 #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
00217 void SlotIndexes::dump() const {
00218   for (IndexList::const_iterator itr = indexList.begin();
00219        itr != indexList.end(); ++itr) {
00220     dbgs() << itr->getIndex() << " ";
00221 
00222     if (itr->getInstr()) {
00223       dbgs() << *itr->getInstr();
00224     } else {
00225       dbgs() << "\n";
00226     }
00227   }
00228 
00229   for (unsigned i = 0, e = MBBRanges.size(); i != e; ++i)
00230     dbgs() << "BB#" << i << "\t[" << MBBRanges[i].first << ';'
00231            << MBBRanges[i].second << ")\n";
00232 }
00233 #endif
00234 
00235 // Print a SlotIndex to a raw_ostream.
00236 void SlotIndex::print(raw_ostream &os) const {
00237   if (isValid())
00238     os << listEntry()->getIndex() << "Berd"[getSlot()];
00239   else
00240     os << "invalid";
00241 }
00242 
00243 #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
00244 // Dump a SlotIndex to stderr.
00245 void SlotIndex::dump() const {
00246   print(dbgs());
00247   dbgs() << "\n";
00248 }
00249 #endif
00250