LLVM API Documentation
| assignPassManager(PMStack &PMS, PassManagerType T) override | llvm::FunctionPass | [virtual] |
| createPass(AnalysisID ID) | llvm::Pass | [static] |
| createPrinterPass(raw_ostream &O, const std::string &Banner) const override | llvm::FunctionPass | [virtual] |
| doFinalization(Module &) | llvm::Pass | [inline, virtual] |
| doInitialization(Module &) | llvm::Pass | [inline, virtual] |
| dump() const | llvm::Pass | |
| dumpPassStructure(unsigned Offset=0) | llvm::Pass | [virtual] |
| FunctionPass(char &pid) | llvm::FunctionPass | [inline, explicit] |
| getAdjustedAnalysisPointer(AnalysisID ID) | llvm::Pass | [virtual] |
| getAnalysis() const | llvm::Pass | |
| getAnalysis(Function &F) | llvm::Pass | |
| getAnalysisID(AnalysisID PI) const | llvm::Pass | |
| getAnalysisID(AnalysisID PI, Function &F) | llvm::Pass | |
| getAnalysisIfAvailable() const | llvm::Pass | |
| getAnalysisUsage(AnalysisUsage &) const | llvm::Pass | [virtual] |
| getAsImmutablePass() | llvm::Pass | [virtual] |
| getAsPMDataManager() | llvm::Pass | [virtual] |
| getPassID() const | llvm::Pass | [inline] |
| getPassKind() const | llvm::Pass | [inline] |
| getPassName() const | llvm::Pass | [virtual] |
| getPotentialPassManagerType() const override | llvm::FunctionPass | [virtual] |
| getResolver() const | llvm::Pass | [inline] |
| lookupPassInfo(const void *TI) | llvm::Pass | [static] |
| lookupPassInfo(StringRef Arg) | llvm::Pass | [static] |
| mustPreserveAnalysisID(char &AID) const | llvm::Pass | |
| Pass(PassKind K, char &pid) | llvm::Pass | [inline, explicit] |
| preparePassManager(PMStack &) | llvm::Pass | [virtual] |
| print(raw_ostream &O, const Module *M) const | llvm::Pass | [virtual] |
| releaseMemory() | llvm::Pass | [virtual] |
| runOnFunction(Function &F)=0 | llvm::FunctionPass | [pure virtual] |
| setResolver(AnalysisResolver *AR) | llvm::Pass | |
| skipOptnoneFunction(const Function &F) const | llvm::FunctionPass | [protected] |
| verifyAnalysis() const | llvm::Pass | [virtual] |
| ~Pass() | llvm::Pass | [virtual] |