LLVM API Documentation
applyFixup(const MCFixup &Fixup, char *Data, unsigned DataSize, uint64_t Value, bool IsPCRel) const override | llvm::MipsAsmBackend | [virtual] |
createELFObjectTargetWriter() const | llvm::MCAsmBackend | [inline, virtual] |
createObjectWriter(raw_ostream &OS) const override | llvm::MipsAsmBackend | [virtual] |
doesSectionRequireSymbols(const MCSection &Section) const | llvm::MCAsmBackend | [inline, virtual] |
fixupNeedsRelaxation(const MCFixup &Fixup, uint64_t Value, const MCRelaxableFragment *DF, const MCAsmLayout &Layout) const override | llvm::MipsAsmBackend | [inline, virtual] |
generateCompactUnwindEncoding(ArrayRef< MCCFIInstruction >) const | llvm::MCAsmBackend | [inline, virtual] |
getFixupKindInfo(MCFixupKind Kind) const override | llvm::MipsAsmBackend | [virtual] |
getMinimumNopSize() const | llvm::MCAsmBackend | [inline, virtual] |
getNumFixupKinds() const override | llvm::MipsAsmBackend | [inline, virtual] |
handleAssemblerFlag(MCAssemblerFlag Flag) | llvm::MCAsmBackend | [inline, virtual] |
hasDataInCodeSupport() const | llvm::MCAsmBackend | [inline] |
HasDataInCodeSupport | llvm::MCAsmBackend | [protected] |
isSectionAtomizable(const MCSection &Section) const | llvm::MCAsmBackend | [inline, virtual] |
mayNeedRelaxation(const MCInst &Inst) const override | llvm::MipsAsmBackend | [inline, virtual] |
MCAsmBackend() | llvm::MCAsmBackend | [protected] |
MipsAsmBackend(const Target &T, Triple::OSType _OSType, bool _isLittle, bool _is64Bit) | llvm::MipsAsmBackend | [inline] |
processFixupValue(const MCAssembler &Asm, const MCAsmLayout &Layout, const MCFixup &Fixup, const MCFragment *DF, const MCValue &Target, uint64_t &Value, bool &IsResolved) override | llvm::MipsAsmBackend | [virtual] |
relaxInstruction(const MCInst &Inst, MCInst &Res) const override | llvm::MipsAsmBackend | [inline, virtual] |
reset() | llvm::MCAsmBackend | [inline, virtual] |
writeNopData(uint64_t Count, MCObjectWriter *OW) const override | llvm::MipsAsmBackend | [virtual] |
~MCAsmBackend() | llvm::MCAsmBackend | [virtual] |