Planeshift

authentclient.h

Go to the documentation of this file.
00001 /*
00002  * AuthentClient.h by Keith Fulton <[email protected]>
00003  *
00004  * Copyright (C) 2001 Atomic Blue ([email protected], http://www.atomicblue.org) 
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  *
00019  * This class subscribes to "AUTH" messages and receives either
00020  * a "Character ID" message, telling the client what to request
00021  * to instantiate the player, or a "Not Authorized" message which rejects
00022  * the client.
00023  *
00024  */
00025 #ifndef __AUTHENTICATIONCLIENT_H__
00026 #define __AUTHENTICATIONCLIENT_H__
00027 
00028 //=============================================================================
00029 // Crystal Space Includes
00030 //=============================================================================
00031 #include <csutil/ref.h>
00032 #include <csutil/csstring.h>
00033 
00034 //=============================================================================
00035 // Project Includes
00036 //=============================================================================
00037 #include "net/cmdbase.h"   // Subscriber class
00038 
00039 //=============================================================================
00040 // Local Includes
00041 //=============================================================================
00042 
00043 
00044 //=============================================================================
00045 // FORWARD DECLARATIONS
00046 //=============================================================================
00047 class MsgEntry;
00048 class MsgHandler;
00049 
00054 
00055 // Possible response types for logging in.
00057 #define NO_RESPONSE   0
00058 #define APPROVED      1
00059 #define REJECTED      2
00060 
00061 
00080 class psAuthenticationClient : public psClientNetSubscriber
00081 {
00082 public:    
00083 
00084     psAuthenticationClient(MsgHandler *myMsgQueue);
00085     virtual ~psAuthenticationClient();
00086 
00096     bool Authenticate (const csString & user, const csString & pwd, const csString & pwd256);
00097 
00101     virtual void HandleMessage(MsgEntry *mh);
00102 
00106     const char* GetRejectMessage();
00107 
00118     int Status(void)
00119     {
00120         return iClientApproved;
00121     };
00122 
00126     void Reset(void)
00127     {
00128         iClientApproved = NO_RESPONSE;
00129     };
00130 
00131 protected:
00132     csRef<MsgHandler> msghandler;
00133     csString          rejectmsg;
00134     int               iClientApproved;
00135     csString          password;
00136     csString          password256;
00137     csString          username;    
00138     
00139     
00140 private:
00141     void ShowError();
00142     
00144     void HandlePreAuth( MsgEntry* me );
00145     
00147     void HandleAuthApproved( MsgEntry* me );
00148 
00150     void HandleDisconnect( MsgEntry* me );    
00151 };
00152 
00155 #endif
00156