, including all inherited members.
AdminCmdData(csString commandName) | AdminCmdData | [inline] |
AdminCmdData(csString commandName, WordArray &words) | AdminCmdData | |
AdminCmdDataSectorTarget(csString command) | AdminCmdDataSectorTarget | [inline] |
AdminCmdDataSectorTarget(csString command, AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) | AdminCmdDataSectorTarget | |
AdminCmdDataWeatherEffect(csString command) | AdminCmdDataWeatherEffect | [inline] |
AdminCmdDataWeatherEffect(csString command, AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) | AdminCmdDataWeatherEffect | |
command | AdminCmdData | |
CreateCmdData(AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) | AdminCmdDataWeatherEffect | [virtual] |
enabled | AdminCmdDataWeatherEffect | |
fadeTime | AdminCmdDataWeatherEffect | |
GetHelpMessage() | AdminCmdDataWeatherEffect | [virtual] |
GetSectorOfClient(Client *client) | AdminCmdDataSectorTarget | [virtual] |
help | AdminCmdData | |
interval | AdminCmdDataWeatherEffect | |
isClientSector | AdminCmdDataSectorTarget | |
IsHelp(const csString &word) | AdminCmdData | [inline, protected] |
IsQuietInvalid() | AdminCmdData | [inline, virtual] |
LogGMCommand(Client *gmClient, const char *cmd) | AdminCmdData | [virtual] |
LogGMCommand(Client *gmClient, PID playerID, const char *cmd) | AdminCmdData | [protected] |
ParseError(MsgEntry *me, const char *errmsg) | AdminCmdData | |
ParseTarget(AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, csString target) | AdminCmdDataSectorTarget | [virtual] |
particleCount | AdminCmdDataWeatherEffect | |
sectorInfo | AdminCmdDataSectorTarget | |
sectorName | AdminCmdDataSectorTarget | |
valid | AdminCmdData | |
~AdminCmdData() | AdminCmdData | [inline, virtual] |
~AdminCmdDataSectorTarget() | AdminCmdDataSectorTarget | [inline, virtual] |
~AdminCmdDataWeatherEffect() | AdminCmdDataWeatherEffect | [inline, virtual] |