Planeshift
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active | BehaviorSet | [protected] |
Add(Behavior *behavior) | BehaviorSet | |
Advance(csTicks delta, NPC *npc) | BehaviorSet | |
behaviors | BehaviorSet | [protected] |
BehaviorSet() | BehaviorSet | |
ClearState(NPC *npc) | BehaviorSet | |
DeepCopy(BehaviorSet &other) | BehaviorSet | |
DumpBehaviorList(csString &output, NPC *npc) | BehaviorSet | |
Execute(NPC *npc, bool forceRunScript) | BehaviorSet | |
Find(const char *name) | BehaviorSet | |
GetCurrentBehavior() | BehaviorSet | [inline] |
GetHighestNeed(NPC *npc) | BehaviorSet | |
InfoBehaviors(NPC *npc) | BehaviorSet | |
Interrupt(NPC *npc) | BehaviorSet | |
Schedule(NPC *npc) | BehaviorSet | |
UpdateNeeds(float delta, NPC *npc) | BehaviorSet |