, including all inherited members.
| AttackSomeone(gemActor *attacker, gemActor *target, const Stance &stance) | CombatManager | |
| CombatManager(CacheManager *cachemanager, EntityManager *entitymanager) | CombatManager | |
| DecodeCommandArea(Client *client, csString target) | MessageManagerBase | |
| FindObjectByString(const csString &str, gemActor *me) const | MessageManagerBase | |
| FindPlayerClient(const char *name) | MessageManagerBase | |
| FunctionPointer typedef | MessageManager< CombatManager > | |
| GetEntityManager() | CombatManager | [inline] |
| GetLoweredActorStance(CacheManager *cachemanager, gemActor *attacker) | CombatManager | [static] |
| GetRaisedActorStance(CacheManager *cachemanager, gemActor *attacker) | CombatManager | [static] |
| GetStance(CacheManager *cachemanager, csString name) | CombatManager | [static] |
| HandleMessage(MsgEntry *msg, Client *client) | MessageManager< CombatManager > | [inline, virtual] |
| InitializePVP() | CombatManager | |
| InPVPRegion(csVector3 &pos, iSector *sector) | CombatManager | |
| NotifyTarget(gemActor *attacker, gemObject *target) | CombatManager | |
| sendAttackList(MsgEntry *me, Client *client) | CombatManager | |
| sendAttackQueue(MsgEntry *me, Client *client) | CombatManager | |
| sendAttackQueue(psCharacter *character) | CombatManager | |
| SetCombat(gemActor *combatant, const Stance &stance) | CombatManager | |
| StopAttack(gemActor *attacker) | CombatManager | |
| Subscribe(FunctionPointer fpt, msgtype type, uint32_t flags=0x01) | MessageManager< CombatManager > | [inline] |
| targetLocations | CombatManager | |
| Unsubscribe(msgtype type) | MessageManager< CombatManager > | [inline] |
| Unsubscribe(FunctionPointer handler, msgtype type) | MessageManager< CombatManager > | [inline] |
| UnsubscribeAll() | MessageManager< CombatManager > | [inline] |
| Verify(MsgEntry *pMsg, unsigned int flags, Client *&client) | MessageManagerBase | [virtual] |
| ~CombatManager() | CombatManager | [virtual] |
| ~MessageManager() | MessageManager< CombatManager > | [inline, virtual] |