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Planeshift
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| attacker | DamagePerception | [protected] |
| damage | DamagePerception | [protected] |
| DamagePerception(const char *n, gemNPCObject *attack, float dmg) | DamagePerception | [inline] |
| ExecutePerception(NPC *npc, float weight) | DamagePerception | [virtual] |
| GetLocation(csVector3 &pos, iSector *§or) | Perception | [virtual] |
| GetName() const | Perception | [virtual] |
| GetRadius() const | Perception | [inline, virtual] |
| GetTarget() | DamagePerception | [inline, virtual] |
| GetType() const | Perception | |
| MakeCopy() | DamagePerception | [virtual] |
| name | Perception | [protected] |
| Perception(const char *name) | Perception | [inline] |
| Perception(const char *name, const char *type) | Perception | [inline] |
| SetType(const char *type) | Perception | |
| ShouldReact(Reaction *reaction, NPC *npc) | Perception | [virtual] |
| ToString(NPC *npc) | Perception | [virtual] |
| type | Perception | [protected] |
| ~Perception() | Perception | [inline, virtual] |
1.7.3