Planeshift
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DeathPerception(EID ent_id) | DeathPerception | [inline] |
ExecutePerception(NPC *npc, float weight) | DeathPerception | [virtual] |
GetLocation(csVector3 &pos, iSector *§or) | Perception | [virtual] |
GetName() const | Perception | [virtual] |
GetRadius() const | Perception | [inline, virtual] |
GetTarget() | Perception | [inline, virtual] |
GetType() const | Perception | |
MakeCopy() | DeathPerception | [virtual] |
name | Perception | [protected] |
Perception(const char *name) | Perception | [inline] |
Perception(const char *name, const char *type) | Perception | [inline] |
SetType(const char *type) | Perception | |
ShouldReact(Reaction *reaction, NPC *npc) | Perception | [virtual] |
ToString(NPC *npc) | Perception | [virtual] |
type | Perception | [protected] |
who | DeathPerception | [protected] |
~Perception() | Perception | [inline, virtual] |