Planeshift

EEditApp Member List

This is the complete list of members for EEditApp, including all inherited members.
APP_NAMEEEditApp [static]
CancelEffect()EEditApp
CONFIG_FILENAMEEEditApp [static]
CreateParticleSystem(const csString &name)EEditApp
EEditApp(iObjectRegistry *obj_reg, EEditReporter *_reporter)EEditApp
ExecuteCommand(const char *cmd)EEditApp
Exit()EEditApp
GetCamFlag(int flag)EEditApp
GetConfigBool(const char *key, bool defaultValue) const EEditApp
GetConfigFloat(const char *key, float defaultValue) const EEditApp
GetConfigManager() const EEditApp
GetConfigString(const char *key, const char *defaultValue) const EEditApp
GetCurrEffectID()EEditApp [inline]
GetCurrEffectName()EEditApp
GetCurrParticleSystemName()EEditApp
GetEffectManager()EEditApp
GetEngine() const EEditApp
GetEventQueue() const EEditApp
GetGraphics2D() const EEditApp
GetGraphics3D() const EEditApp
GetInputboxManager()EEditApp
GetLoader() const EEditApp
GetMousePointer()EEditApp
GetObjectRegistry() const EEditApp
GetPaws()EEditApp [inline]
GetReporter() const EEditApp
GetTextureManager() const EEditApp
GetToolboxManager()EEditApp
GetVFS() const EEditApp
GetVirtualClock() const EEditApp
HandleEvent(iEvent &event)EEditApp
HideToolbox(size_t toolbox)EEditApp
Init()EEditApp
IsToolboxVisible(size_t toolbox)EEditApp
KEY_DEFS_FILENAMEEEditApp [static]
LoadCustomMesh(const csString &meshFile, const csString &name, csVector3 pos)EEditApp
LoadMap(const char *mapFile)EEditApp
LoadPositionMesh(const csString &meshFile)EEditApp
LoadTargetMesh(const csString &meshFile)EEditApp
LoadWidget(const char *file)EEditApp
LoadWidgets()EEditApp
RefreshEffectList()EEditApp
ReloadCurrentEffect()EEditApp
RenderCurrentEffect()EEditApp
RenderEffect(const csString &effectName)EEditApp
SetCamFlag(int flag, bool val)EEditApp
SetConfigBool(const char *key, bool value)EEditApp
SetConfigFloat(const char *key, float value)EEditApp
SetConfigString(const char *key, const char *value)EEditApp
SetCurrEffect(const csString &name)EEditApp
SetDefaultActorPositions()EEditApp
SetPositionAnim(size_t index)EEditApp
SetPositionData(const csVector3 &pos, float rot)EEditApp
SetTargetAnim(size_t index)EEditApp
SetTargetData(const csVector3 &pos, float rot)EEditApp
SevereError(const char *msg)EEditApp
ShowToolbox(size_t toolbox)EEditApp
TEMP_EFFECTS_LISTEEditApp [static]
TogglePauseEffect()EEditApp
ToggleToolbox(size_t toolbox)EEditApp
UpdateEffect()EEditApp
WINDOW_CAPTIONEEditApp [static]
~EEditApp()EEditApp